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Trinity - Rumir Skills

Level 51-99 skills:

1. Arrendal Mastery

  1. 120% of your Psyche is applied to increase Magical Attack force. 20% boost in Heal Recovery rate.
  2. 150% of your Psyche is applied to increase Magical Attack force. 40% boost in Heal Recovery rate.
  3. 180% of your Psyche is applied to increase Magical Attack force. 60% boost in Heal Recovery rate.
  4. 210% of your Psyche is applied to increase Magical Attack force. 80% boost in Heal Recovery rate.
  5. 240% of your Psyche is applied to increase Magical Attack force. 100% boost in Heal Recovery rate.
  6. 270% of your Psyche is applied to increase Magical Attack force. 120% boost in Heal Recovery rate.
  7. 350% of your Psyche is applied to increase Magical Attack force. 150% boost in Heal Recovery rate.

Psyche percent is applied as Pure magic attack

Applies a boost to your Healing recovery rate

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


2. Prism Sphere

  1. Widens the range of your regular attack. Hits 2 opponents. 20% boost in Attack Speed for 18 minutes.
  2. Widens the range of your regular attack. Hits 3 opponents. 25% boost in Attack Speed for 21 minutes.
  3. Widens the range of your regular attack. Hits 4 opponents. 30% boost in Attack Speed for 24 minutes.
  4. Widens the range of your regular attack. Hits 5 opponents. 35% boost in Attack Speed for 27 minutes.
  5. Widens the range of your regular attack. Hits 5 opponents. 40% boost in Attack Speed for 30 minutes.
  6. Widens the range of your regular attack. Hits 6 opponents. 50% boost in Attack Speed for 30 minutes.
  7. Widens the range of your regular attack. Hits 9 opponents. 70% boost in Attack Speed for 120 minutes.

Inflates your Attack Speed

Stacks with other Attack Speed modifiers

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


3. Trinity Force

  1. Generates 100 TP by every regular attack for 15 minutes.
  2. Generates 125 TP by every regular attack for 18 minutes.
  3. Generates 150 TP by every regular attack for 21 minutes.
  4. Generates 175 TP by every regular attack for 24 minutes.
  5. Generates 200 TP by every regular attack for 27 minutes.
  6. Generates 225 TP by every regular attack for 30 minutes.
  7. Generates 300 TP by every regular attack for 120 minutes.

Every regular successful hit recovers Trinity Points(TP)

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


4. Dark Side Force

  1. (max) Recovery skills can be switched to attack skills when used. Consumes 10 TP every 3 seconds.

Aura skill that changes [Light Trace/Dark Side Trace], [Pulsating Light/Dark Side of Light], [Sanctuary/Dark Side Zone], [Causal Loop/Dak Side Loop] skill from Health recovery to Damage dealer.

Sustained Mana: 1


5. Nature Unity

  1. (max) Disables Stun or Root for 45 seconds.

Stun/Root spell resistance buff

Can be used while Stun or Root spell is in effect.

Casting time: instant

Reactivation time: 120 seconds


6. Light Trace/Dark Side Trace

~Light Trace

  1. 100% of your Psyche is applied to increase Magic Attack force. Generates 20 TP instantly.
  2. 120% of your Psyche is applied to increase Magic Attack force. Generates 30 TP instantly.
  3. 150% of your Psyche is applied to increase Magic Attack force. Generates 40 TP instantly.
  4. 180% of your Psyche is applied to increase Magic Attack force. Generates 50 TP instantly.
  5. 210% of your Psyche is applied to increase Magic Attack force. Generates 60 TP instantly.
  6. 250% of your Psyche is applied to increase Magic Attack force. Generates 70 TP instantly.
  7. 300% of your Psyche is applied to increase Magic Attack force. Generates 100 TP instantly.

Uses Magic attack as base health recovery

Using the skill recovers Trinity Points(TP)


~Dark Side Trace

  1. 100% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  2. 120% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  3. 150% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  4. 180% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  5. 210% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  6. 250% of your Psyche is applied to increase Magic Attack force and damage target instantly.
  7. 300% of your Psyche is applied to increase Magic Attack force and damage target instantly.

Magic attack as base damage

Casting time: instant

Reactivation time: 6 seconds


7. Sequoias Favor

  1. Boost caster's Vitality by 10% of Psyche for 15 minutes.
  2. Boost caster's Vitality by 13% of Psyche for 18 minutes.
  3. Boost caster's Vitality by 16% of Psyche for 21 minutes.
  4. Boost caster's Vitality by 20% of Psyche for 24 minutes.
  5. Boost caster's Vitality by 25% of Psyche for 27 minutes.
  6. Boost caster's Vitality by 30% of Psyche for 30 minutes.
  7. Boost caster's Vitality by 40% of Psyche for 120 minutes.

Inflates your Vitality status points based on your Psyche status points

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


8. Vine Protection

  1. Increase caster's Psyche by 10%, 10% decrease in damage received for 15 minutes.
  2. Increase caster's Psyche by 15%, 12% decrease in damage received for 18 minutes.
  3. Increase caster's Psyche by 20%, 14% decrease in damage received for 21 minutes.
  4. Increase caster's Psyche by 25%, 16% decrease in damage received for 24 minutes.
  5. Increase caster's Psyche by 30%, 18% decrease in damage received for 27 minutes.
  6. Increase caster's Psyche by 40%, 20% decrease in damage received for 30 minutes.
  7. Increase caster's Psyche by 60%, 25% decrease in damage received for 115 minutes.

Inflates your Psyche status points

Damage drop effect is added as an additional layer

Doesn't stack with other Damage Drop modifiers

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


9. Pulsating Light/Dark Side of Light

~Pulsating Light

  1. 150% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  2. 180% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  3. 210% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  4. 240% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  5. 270% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  6. 300% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.
  7. 350% of your Psyche is applied to increase Attack Force, will recover 50 TP at 3 seconds intervals for 9 seconds.

Uses Magic attack as base health recovery

Health recovery over time skill

Using the skill recovers Trinity Points(TP)


~Dark Side of Light

  1. 150% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  2. 180% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  3. 210% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  4. 240% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  5. 270% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  6. 300% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.
  7. 350% of your Psyche is applied to increase Attack Force damage at 3 seconds intervals for 9 seconds.

Magic attack as base damage

Casting time: 2 seconds

Reactivation time: 15 seconds


10. Blessed Crown

  1. 3% boost to all party member's All status for 15 minutes.
  2. 6% boost to all party member's All status for 18 minutes.
  3. 9% boost to all party member's All status for 21 minutes.
  4. 12% boost to all party member's All status for 24 minutes.
  5. 15% boost to all party member's All status for 27 minutes.
  6. 20% boost to all party member's All status for 30 minutes.
  7. 25% boost to all party member's All status for 120 minutes.

Inflates all casters and party members status points

Expires from party member when he goes beyond a 30 meter range from caster

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


11. Mana Bombing

  1. Uses 10% of you current MP. 100% of used MP is applied to damage the target. Consumes 500 TP.
  2. Uses 10% of you current MP. 200% of used MP is applied to damage the target. Consumes 500 TP.
  3. Uses 10% of you current MP. 300% of used MP is applied to damage the target. Consumes 500 TP.
  4. Uses 20% of you current MP. 400% of used MP is applied to damage the target. Consumes 500 TP.
  5. Uses 20% of you current MP. 450% of used MP is applied to damage the target. Consumes 500 TP.
  6. Uses 25% of you current MP. 550% of used MP is applied to damage the target. Consumes 500 TP.
  7. Uses 30% of you current MP. 600% of used MP is applied to damage the target. Consumes 500 TP.

Magic attack as base damage

Total Mana points percent is multiply by a percent to increase damage dealt

Casting time: instant

Reactivation time: 60 seconds (lvl7 40 seconds)


12. Sanctuary/Dark Side Zone

~Sanctuary

  1. 70% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP.
  2. 80% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 3 seconds.
  3. 90% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 3 seconds.
  4. 100% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 3 seconds.
  5. 110% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 3 seconds.
  6. 120% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 3 seconds.
  7. 150% of your Magic Attack Force is applied to party member's HP recovery. Generates 100 TP. Cooldown reduced by 4 seconds.


Uses Magic attack as base health recovery

Using the skill recovers Trinity Points(TP)

~Dark Side Zone

  1. 70% of your Magic Attack Force is applied t AoE Damage within 20 meter radius.
  2. 80% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 3 seconds.
  3. 90% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 3 seconds.
  4. 100% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 3 seconds.
  5. 110% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 3 seconds.
  6. 120% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 3 seconds.
  7. 150% of your Magic Attack Force is applied t AoE Damage within 20 meter radius. Cooldown reduced by 4 seconds.

Magic attack as base damage

Casting time: 1 seconds

Reactivation time: 25 seconds


13. Life Circulation

  1. Uses 40% of your HP and increases 200 TP.
  2. Uses 40% of your HP and increases 230 TP.
  3. Uses 30% of your HP and increases 260 TP.
  4. Uses 30% of your HP and increases 290 TP.
  5. Uses 20% of your HP and increases 320 TP.
  6. Uses 20% of your HP and increases 350 TP.
  7. Uses 10% of your HP and increases 500 TP.

Consumes a percent of your total Health and adds additional Trinity Points(TP)

Casting time: instant

Reactivation time: 180 seconds (lvl7 120 seconds)


14. Causal Loop/Dak Side Loop

~Causal Loop

  1. 10% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 50 TP. Lasts 30 seconds.
  2. 20% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 70 TP. Lasts 30 seconds.
  3. 30% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 90 TP. Lasts 30 seconds.
  4. 40% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 110 TP. Lasts 30 seconds.
  5. 50% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 130 TP. Lasts 30 seconds.
  6. 70% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 150 TP. Lasts 30 seconds.
  7. 100% of Critical Damage you deal is used to recover your HP after disabling Critical Damage. Generates 200 TP. Lasts 30 seconds.


Uses Magic attack as base health recovery

Drops Critical Damage received

Using the skill recovers Trinity Points(TP)

~Dark Side Loop

  1. 100% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  2. 120% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  3. 130% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  4. 140% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  5. 150% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  6. 170% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.
  7. 200% of Critical Damage you deal is applied as Bonus Damage when Critical Damage occurs. Lasts 30 seconds.

Magic attack as base damage

Boosts your Critical damage

Casting time: instant

Reactivation time: 30 seconds (lvl7 20 seconds)


15. Growth Acceleration

  1. 5% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  2. 8% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  3. 11% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  4. 14% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  5. 17% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  6. 20% boost to all party member's Attack Force and Speed. Consumes 300 TP.
  7. 30% boost to all party member's Attack Force and Speed. Consumes 300 TP.

Inflates caster and party members All Attack and Attack Speed

30 meter radius

Casting time: instant

Reactivation time: 60 seconds


16. Lightning Swift

  1. 15% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  2. 17% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  3. 19% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  4. 21% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  5. 23% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  6. 25% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.
  7. 33% of target's maximum HP is applied to the damage you deal. Consumes 500 TP.

Considered a Magic attack

Total Health of your opponent is used to inflict damage

Casting time: 3 seconds

Reactivation time: 180 seconds (lvl7 120 seconds)


17. Revive Force

  1. When target died, will revive with 50% HP once for 30 seconds. Consumes 1000 TP.
  2. When target died, will revive with 50% HP once for 30 seconds. Consumes 900 TP.
  3. When target died, will revive with 60% HP once for 30 seconds. Consumes 900 TP.
  4. When target died, will revive with 60% HP once for 30 seconds. Consumes 800 TP.
  5. When target died, will revive with 70% HP once for 30 seconds. Consumes 800 TP.
  6. When target died, will revive with 70% HP once for 30 seconds. Consumes 700 TP.
  7. When target died, will revive with 100% HP once for 30 seconds. Consumes 700 TP.

Character doesn't loose his buff when revived.

Expires on use or on time expiration

Recovers 100% of targets health when it does to 0 while buff is in effect

Casting time: instant

Reactivation time: 30 seconds

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