## **Human - Knight Skills** Edit

**Level 1-50 Skills:**

### **1. Blazing** Edit

- Increase Fire Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Health.
- Increase Fire Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Health.
- Increase Fire Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Health.
- Increase Fire Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Health.
- Increase Fire Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Health.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **2. Frozen** Edit

- Increase Water Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's mobility by 10% for 7 seconds.
- Increase Water Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's mobility by 15% for 7 seconds.
- Increase Water Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's mobility by 20% for 7 seconds.
- Increase Water Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's mobility by 25% for 7 seconds.
- Increase Water Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's mobility by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **3. Darkness** Edit

- Increase Darkness Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
- Increase Darkness Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
- Increase Darkness Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
- Increase Darkness Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
- Increase Darkness Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **4. Divinity** Edit

- Increase Divine Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Mana.
- Increase Divine Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Mana.
- Increase Divine Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Mana.
- Increase Divine Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Mana.
- Increase Divine Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Mana.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **5. Taunt** Edit

- (max) Targeted monsters will attack you.

Party only

PvE only

Casting time: instant

Reactivation time: 10 seconds

### **6. Rising Might** Edit

- 10% boost in Strength for 18 minutes.
- 15% boost in Strength for 21 minutes.
- 20% boost in Strength for 24 minutes.
- 25% boost in Strength for 27 minutes.
- 30% boost in Strength for 30 minutes.
- 35% boost in Strength for 30 minutes.
- 50% boost in Strength for 90 minutes.

Inflates your Strength status points.

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **7. Protection** Edit

- 10% boost in Armor Defense for 18 minutes.
- 15% boost in Armor Defense for 21 minutes.
- 20% boost in Armor Defense for 24 minutes.
- 25% boost in Armor Defense for 27 minutes.
- 30% boost in Armor Defense for 30 minutes.
- 35% boost in Armor Defense for 30 minutes.
- 50% boost in Armor Defense for 90 minutes.

Provides additional Inflated Defense

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **8. Psychic Crash** Edit

- 60% additional Attack Damage.
- 70% additional Attack Damage.
- 80% additional Attack Damage.
- 90% additional Attack Damage.
- 100% additional Attack Damage.
- 110% additional Attack Damage.
- 120% additional Attack Damage.

Melee attack as base damage

Casting time: instant

Reactivation time: 12 seconds (lvl7 10 seconds)

### **9. Sharpen Blade** Edit

- 3% boost in the user's One handed weapon damage for 18 minutes.
- 6% boost in the user's One handed weapon damage for 21 minutes.
- 9% boost in the user's One handed weapon damage for 24 minutes.
- 12% boost in the user's One handed weapon damage for 27 minutes.
- 15% boost in the user's One handed weapon damage for 30 minutes.
- 18% boost in the user's One handed weapon damage for 30 minutes.
- 21% boost in the user's One handed weapon damage for 90 minutes.

Boosts the base damage of One Handed Mace, Sword and Axe weapons.

Daggers excluded

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **10. Blessed Shield** Edit

- 8% boost in Shield Block Rate for 18 minutes.
- 11% boost in Shield Block Rate for 21 minutes.
- 14% boost in Shield Block Rate for 24 minutes.
- 17% boost in Shield Block Rate for 27 minutes.
- 21% boost in Shield Block Rate for 30 minutes.
- 25% boost in Shield Block Rate for 30 minutes.
- 35% boost in Shield Block Rate for 90 minutes.

Shield required

Adds additional Block chance while wearing a shield

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **11. Crash Above** Edit

- 5% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 18 minutes.
- 10% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 21 minutes.
- 15% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 24 minutes.
- 20% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 27 minutes.
- 25% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 30 minutes.
- 30% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 30 minutes.
- 50% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 90 minutes.

Effect applied with a chance when Psychic Crash hits the target.

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **12. Invoke** Edit

- 500% of your Dexterity is added to your Critical attacks. 5% boost to Dexterity for 18 minutes.
- 550% of your Dexterity is added to your Critical attacks. 10% boost to Dexterity for 21 minutes.
- 600% of your Dexterity is added to your Critical attacks. 15% boost to Dexterity for 24 minutes.
- 650% of your Dexterity is added to your Critical attacks. 20% boost to Dexterity for 27 minutes.
- 700% of your Dexterity is added to your Critical attacks. 25% boost to Dexterity for 30 minutes.
- 750% of your Dexterity is added to your Critical attacks. 30% boost to Dexterity for 30 minutes.
- 900% of your Dexterity is added to your Critical attacks. 40% boost to Dexterity for 90 minutes.

Boosts your Critical Attack damage dealt based of Dexterity percent.

Inflates your Dexterity status points.

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **13. Charge** Edit

- Deals damage by using your Shield. Stun for 2 seconds.
- Deals damage by using your Shield with 30% added Attack rate. Stuns for 2.5 seconds.
- Deals damage by using your Shield with 60% added Attack rate. Stuns for 3 seconds.
- Deals damage by using your Shield with 80% added Attack rate. Stuns for 3.5 seconds.
- Deals damage by using your Shield with 100% added Attack rate. Stuns for 4 seconds.
- Deals damage by using your Shield with 120% added Attack rate. Stuns for 4.5 seconds.
- Deals damage by using your Shield with 140% added Attack rate. Stuns for 5 seconds.

Shield required

Melee attack as base damage

Casting time: instant

Reactivation time: 30 seconds

### **14. Shield Push** Edit

- Deals 130% boost in damage and pushes your target 2 meters away.
- Deals 150% boost in damage and pushes your target 3 meters away.
- Deals 170% boost in damage and pushes your target 4 meters away.
- Deals 180% boost in damage and pushes your target 5 meters away.
- Deals 200% boost in damage and pushes your target 6 meters away.
- Deals 220% boost in damage and pushes your target 7 meters away.
- Deals 240% boost in damage and pushes your target 8 meters away.

Shield required

Melee attack as base damage

Casting time: instant

Reactivation time: 15 seconds

### **15. Bleeding** Edit

- Adds 5 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 6 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 7 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 8 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 9 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 10 additional attacks every 3 seconds at 80% of regular attack damage.
- Adds 15 additional attacks every 3 seconds at 90% of regular attack damage.

Melee attack as base damage

Tick damage

Applies the debuff when target is hit.

Effect can be healed with a Detox potion

Casting time: instant

Reactivation time: 10 seconds.

### **16. Assault Crash** Edit

- Adds 100% to your attack force to deal 50% of last damage to target and 40% to those within a 7 meter range of your target.
- Adds 100% to your attack force to deal 60% of last damage to target and 50% to those within a 7 meter range of your target.
- Adds 100% to your attack force to deal 70% of last damage to target and 60% to those within a 7 meter range of your target.
- Adds 100% to your attack force to deal 80% of last damage to target and 70% to those within a 7 meter range of your target.
- Adds 100% to your attack force to deal 90% of last damage to target and 80% to those within a 7 meter range of your target.
- Adds 120% to your attack force to deal 100% of last damage to target and 90% to those within a 7 meter range of your target.
- Adds 150% to your attack force to deal 100% of last damage to target and 100% to those within a 7 meter range of your target.

Melee attack as base damage

Casting time: instant

Reactivation time: 7 seconds.

### **17. Change Mind** Edit

- Depletes your Mana, 50% of the Mana depleted is converted into HP.
- Depletes your Mana, 80% of the Mana depleted is converted into HP.
- Depletes your Mana, 110% of the Mana depleted is converted into HP.
- Depletes your Mana, 130% of the Mana depleted is converted into HP.
- Depletes your Mana, 150% of the Mana depleted is converted into HP.
- Depletes your Mana, 180% of the Mana depleted is converted into HP.
- Depletes your Mana, 210% of the Mana depleted is converted into HP.

Utility skill that consumes 100% of your Mana to heal you for a percent of the consumed Mana.

Casting time: instant

Reactivation time: 300 seconds.