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Human - Knight Skills Edit

Level 1-50 Skills:

KnightSkillsZ2.gifEdit

  • 1.Blaze

Requires level 2


    • Lv 1: Increases Fire Attribute Attack by 20% and Fire Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as HP.
    • Lv 2: Increases Fire Attribute Attack by 40% and Fire Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as HP.
    • Lv 3: Increases Fire Attribute Attack by 60% and Fire Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as HP.
    • Lv 4: Increases Fire Attribute Attack by 80% and Fire Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as HP.
    • Lv 5: Increases Fire Attribute Attack by 100% and Fire Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as HP.
  • 2.Frozen
    • Lv 1: Increases Water Attribute Attack by 20% and Water Attribute Defense by 10%. 4% chance of decreasing the enemy's movement speed by 10% for 7 seconds.
    • Lv 2: Increases Water Attribute Attack by 40% and Water Attribute Defense by 20%. 5% chance of decreasing the enemy's movement speed by 15% for 7 seconds.
    • Lv 3: Increases Water Attribute Attack by 60% and Water Attribute Defense by 30%. 6% chance of decreasing the enemy's movement speed by 20% for 7 seconds.
    • Lv 4: Increases Water Attribute Attack by 80% and Water Attribute Defense by 40%. 7% chance of decreasing the enemy's movement speed by 25% for 7 seconds.
    • Lv 5: Increases Water Attribute Attack by 100% and Water Attribute Defense by 50%. 8% chance of decreasing the enemy's movement speed by 30% for 7 seconds.
  • 3. Darkness
    • Lv 1: Increases Dark Attribute Attack by 20% and Dark Attribute Defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
    • Lv 2: Increases Dark Attribute Attack by 40% and Dark Attribute Defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
    • Lv 3: Increases Dark Attribute Attack by 60% and Dark Attribute Defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
    • Lv 4: Increases Dark Attribute Attack by 80% and Dark Attribute Defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
    • Lv 5: Increases Dark Attribute Attack by 100% and Dark Attribute Defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.
  • 4. Divine.

Requires Level 2


    • Lv 1: Increases Light Attribute Attack by 20% and Light Attribute Defense by 10%. 4% chance of absorbing 5% of the damage dealt as MP.
    • Lv 2: Increases Light Attribute Attack by 40% and Light Attribute Defense by 20%. 5% chance of absorbing 6% of the damage dealt as MP.
    • Lv 3: Increases Light Attribute Attack by 60% and Light Attribute Defense by 30%. 6% chance of absorbing 7% of the damage dealt as MP.
    • Lv 4: Increases Light Attribute Attack by 80% and Light Attribute Defense by 40%. 7% chance of absorbing 8% of the damage dealt as MP.
    • Lv 5: Increases Light Attribute Attack by 100% and Light Attribute Defense by 50%. 8% chance of absorbing 10% of the damage dealt as MP.
  • 5. Taunt Taunt Requires Level 4; 1 of the Imbues

Cast Time: 0.5 seconds Recast Time: 10 seconds


    • Lv 1: Forces the target monster to attack the player. Can only be used while in a Party.
  • 6. Rising Might Requires Level 5; Taunt

Cast Time: 5 seconds Recast Time: 4 seconds


    • Lv 1: Increases the Target's Strength by 3% for 18 minutes.
    • Lv 2: Increases the Target's Strength by 6% for 21 minutes.
    • Lv 3: Increases the Target's Strength by 9% for 24 minutes.
    • Lv 4: Increases the Target's Strength by 12% for 27 minutes.
    • Lv 5: Increases the Target's Strength by 15% for 30 minutes.
    • Lv 6: Increases the Target's Strength by 18% for 30 minutes.
    • Lv 7: Increases the Target's Strength by 21% for 90 minutes.
  • 7. Protection Requires Level 5; Taunt

Cast Time: 5 seconds Recast Time: 4 seconds


    • Lv 1: Increases the Physical Defense of the Target's Armor by 3% for 18 minutes.
    • Lv 2: Increases the Physical Defense of the Target's Armor by 6% for 21 minutes.
    • Lv 3: Increases the Physical Defense of the Target's Armor by 9% for 24 minutes.
    • Lv 4: Increases the Physical Defense of the Target's Armor by 12% for 27 minutes.
    • Lv 5: Increases the Physical Defense of the Target's Armor by 15% for 30 minutes.
    • Lv 6: Increases the Physical Defense of the Target's Armor by 18% for 30 minutes.
    • Lv 7: Increases the Physical Defense of the Target's Armor by 21% for 90 minutes.
  • 8. Psychic Crash Requires Level 5; Taunt

Cast Time: 1 second Recast Time: 12 seconds


    • Lv 1: Deals 60% additional damage to the target.
    • Lv 2: Deals 70% additional damage to the target.
    • Lv 3: Deals 80% additional damage to the target.
    • Lv 4: Deals 90% additional damage to the target.
    • Lv 5: Deals 100% additional damage to the target.
    • Lv 6: Deals 110% additional damage to the target.
    • Lv 7: Deals 120% additional damage to the target. Recast Time is decreased by 2 seconds.
  • 9. Sharpen Blade Requires Level 5; Rising Might or Protection

Cast Time: 5 seconds Recast Time: 4 seconds


    • Lv 1: Increases the Damage of 1-Handed weapons(except Daggers) by 3% for 18 minutes.
    • Lv 2: Increases the Damage of 1-Handed weapons(except Daggers) by 6% for 21 minutes.
    • Lv 3: Increases the Damage of 1-Handed weapons(except Daggers) by 9% for 24 minutes.
    • Lv 4: Increases the Damage of 1-Handed weapons(except Daggers) by 12% for 27 minutes.
    • Lv 5: Increases the Damage of 1-Handed weapons(except Daggers) by 15% for 30 minutes.
    • Lv 6: Increases the Damage of 1-Handed weapons(except Daggers) by 18% for 30 minutes.
    • Lv 7: Increases the Damage of 1-Handed weapons(except Daggers) by 21% for 90 minutes.
  • 10. Blessed Shield Requires Level 7; Protection or Sharpen Blade

Cast Time: 4 seconds Recast Time: 4 seconds


    • Lv 1: The Shield's Block Rate is increased by 2% for 18 minutes.
    • Lv 2: The Shield's Block Rate is increased by 3% for 21 minutes.
    • Lv 3: The Shield's Block Rate is increased by 4% for 24 minutes.
    • Lv 4: The Shield's Block Rate is increased by 5% for 27 minutes.
    • Lv 5: The Shield's Block Rate is increased by 6% for 30 minutes.
    • Lv 6: The Shield's Block Rate is increased by 8% for 30 minutes.
    • Lv 7: The Shield's Block Rate is increased by 10% for 90 minutes.
  • 11. Crash Above Requires Level 7; Psychic Crash

Cast Time: 4 seconds Recast Time: 4 seconds


    • Lv 1: For 18 minutes, Psychic Crash has a 5% chance of stunning the enemy for 3 seconds.
    • Lv 2: For 21 minutes, Psychic Crash has a 10% chance of stunning the enemy for 3 seconds.
    • Lv 3: For 24 minutes, Psychic Crash has a 15% chance of stunning the enemy for 3 seconds.
    • Lv 4: For 27 minutes, Psychic Crash has a 20% chance of stunning the enemy for 3 seconds.
    • Lv 5: For 30 minutes, Psychic Crash has a 25% chance of stunning the enemy for 3 seconds.
    • Lv 6: For 30 minutes, Psychic Crash has a 30% chance of stunning the enemy for 3 seconds.
    • Lv 7: For 90 minutes, Psychic Crash has a 35% chance of stunning the enemy for 3 seconds.
  • 12. Invoke Requires Level 9; Sharpen Blade

Cast Time: 5 seconds Recast Time: 4 seconds


    • Lv 1: Increases the user's Critical Damage by 235% of the user's Dexterity for 18 minutes. Dexterity is increased by 20%.
    • Lv 2: Increases the user's Critical Damage by 295% of the user's Dexterity for 21 minutes. Dexterity is increased by 20%.
    • Lv 3: Increases the user's Critical Damage by 350% of the user's Dexterity for 24 minutes. Dexterity is increased by 20%.
    • Lv 4: Increases the user's Critical Damage by 410% of the user's Dexterity for 27 minutes. Dexterity is increased by 20%.
    • Lv 5: Increases the user's Critical Damage by 470% of the user's Dexterity for 30 minutes. Dexterity is increased by 20%.
    • Lv 6: Increases the user's Critical Damage by 520% of the user's Dexterity for 30 minutes. Dexterity is increased by 20%.
    • Lv 7: Increases the user's Critical Damage by 530% of the user's Dexterity for 90 minutes. Dexterity is increased by 25%.
  • 13. Charge Requires Level 9; Blessed Shield or Shield Push

Cast Time: 0.5 second Recast Time: 30 seconds


    • Lv 1: Hits the target with your Shield to deal normal damage, and stuns them for 2 seconds.
    • Lv 2: Hits the target with your Shield to deal 30% additional damage, and stuns them for 3 seconds.
    • Lv 3: Hits the target with your Shield to deal 60% additional damage, and stuns them for 4 seconds.
    • Lv 4: Hits the target with your Shield to deal 80% additional damage, and stuns them for 5 seconds.
    • Lv 5: Hits the target with your Shield to deal 100% additional damage, and stuns them for 6 seconds.
    • Lv 6: Hits the target with your Shield to deal 120% additional damage, and stuns them for 7 seconds.
    • Lv 7: Hits the target with your Shield to deal 140% additional damage, and stuns them for 7 seconds. Recast Time is decreased by 5 seconds.
  • 14. Shield Push Requires Level 9; Blessed Shield or Crash Above

Cast Time: 1 second Recast Time: 15 seconds


    • Lv 1: Hits the target with your Shield to deal 130% additional damage, and pushes them back 2 meters.
    • Lv 2: Hits the target with your Shield to deal 150% additional damage, and pushes them back 3 meters.
    • Lv 3: Hits the target with your Shield to deal 170% additional damage, and pushes them back 4 meters.
    • Lv 4: Hits the target with your Shield to deal 180% additional damage, and pushes them back 5 meters.
    • Lv 5: Hits the target with your Shield to deal 200% additional damage, and pushes them back 6 meters.
    • Lv 6: Hits the target with your Shield to deal 220% additional damage, and pushes them back 7 meters.
    • Lv 7: Hits the target with your Shield to deal 240% additional damage, and pushes them back 8 meters. Recast Time is decreased by 3 seconds.
  • 15. Bleeding Requires Level 11; Invoke or Charge

Cast Time: 1 second Recast Time: 10 seconds


    • Lv 1: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 5 times.
    • Lv 2: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 6 times.
    • Lv 3: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 7 times.
    • Lv 4: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 8 times.
    • Lv 5: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 9 times.
    • Lv 6: Deals 80% of the player's Physical Attack to the target as damage over time every 3 seconds 10 times.
    • Lv 7: Deals 90% of the player's Physical Attack to the target as damage over time every 3 seconds 15 times.
  • 16. Assault Crash Requires Level 9; Charge or Bleeding

Cast Time: 1 second Recast Time: 7 seconds


    • Lv 1: Increases offensive ability by 100%, 50% of that is dealt to the target and 40% is dealt to the surrounding ** enemies within 2 meters.
    • Lv 2: Increases offensive ability by 100%, 60% of that is dealt to the target and 50% is dealt to the surrounding enemies within 3 meters.
    • Lv 3: Increases offensive ability by 100%, 70% of that is dealt to the target and 60% is dealt to the surrounding enemies within 4 meters.
    • Lv 4: Increases offensive ability by 100%, 80% of that is dealt to the target and 70% is dealt to the surrounding enemies within 5 meters.
    • Lv 5: Increases offensive ability by 100%, 90% of that is dealt to the target and 80% is dealt to the surrounding enemies within 6 meters.
    • Lv 6: Increases offensive ability by 100%, 100% of that is dealt to the target and 90% is dealt to the surrounding enemies within 7 meters.
    • Lv 7: Increases offensive ability by 100%, 110% of that is dealt to the target and 100% is dealt to the surrounding enemies within 7 meters.
  • 17. Change Mind Requires Level 11; Shield Push

Cast Time: 1 second Recast Time: 300 seconds


    • Lv 1: Consumes all of the player's MP. 50% of the consumed MP is converted to HP.
    • Lv 2: Consumes all of the player's MP. 80% of the consumed MP is converted to HP.
    • Lv 3: Consumes all of the player's MP. 110% of the consumed MP is converted to HP.
    • Lv 4: Consumes all of the player's MP. 130% of the consumed MP is converted to HP.
    • Lv 5: Consumes all of the player's MP. 150% of the consumed MP is converted to HP.
    • Lv 6: Consumes all of the player's MP. 180% of the consumed MP is converted to HP.
    • Lv 7: Consumes all of the player's MP. 210% of the consumed MP is converted to HP. Recast time is decreased by 120 seconds.
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