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Human - Knight Skills[]

Level 1-50 Skills:

KnightSkillsZ2.gif


1. Blazing[]

  1. Increase Fire Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Health.
  2. Increase Fire Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Health.
  3. Increase Fire Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Health.
  4. Increase Fire Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Health.
  5. Increase Fire Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Health.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8


2. Frozen[]

  1. Increase Water Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's mobility by 10% for 7 seconds.
  2. Increase Water Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's mobility by 15% for 7 seconds.
  3. Increase Water Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's mobility by 20% for 7 seconds.
  4. Increase Water Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's mobility by 25% for 7 seconds.
  5. Increase Water Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's mobility by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8


3. Darkness[]

  1. Increase Darkness Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
  2. Increase Darkness Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
  3. Increase Darkness Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
  4. Increase Darkness Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
  5. Increase Darkness Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8


4. Divinity[]

  1. Increase Divine Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Mana.
  2. Increase Divine Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Mana.
  3. Increase Divine Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Mana.
  4. Increase Divine Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Mana.
  5. Increase Divine Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Mana.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8


5. Taunt[]

  1. (max) Targeted monsters will attack you.

Party only

PvE only

Casting time: instant

Reactivation time: 10 seconds


6. Rising Might[]

  1. 10% boost in Strength for 18 minutes.
  2. 15% boost in Strength for 21 minutes.
  3. 20% boost in Strength for 24 minutes.
  4. 25% boost in Strength for 27 minutes.
  5. 30% boost in Strength for 30 minutes.
  6. 35% boost in Strength for 30 minutes.
  7. 50% boost in Strength for 90 minutes.

Inflates your Strength status points.

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds


7. Protection[]

  1. 10% boost in Armor Defense for 18 minutes.
  2. 15% boost in Armor Defense for 21 minutes.
  3. 20% boost in Armor Defense for 24 minutes.
  4. 25% boost in Armor Defense for 27 minutes.
  5. 30% boost in Armor Defense for 30 minutes.
  6. 35% boost in Armor Defense for 30 minutes.
  7. 50% boost in Armor Defense for 90 minutes.

Provides additional Inflated Defense

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds


8. Psychic Crash[]

  1. 60% additional Attack Damage.
  2. 70% additional Attack Damage.
  3. 80% additional Attack Damage.
  4. 90% additional Attack Damage.
  5. 100% additional Attack Damage.
  6. 110% additional Attack Damage.
  7. 120% additional Attack Damage.

Melee attack as base damage

Casting time: instant

Reactivation time: 12 seconds (lvl7 10 seconds)


9. Sharpen Blade[]

  1. 3% boost in the user's One handed weapon damage for 18 minutes.
  2. 6% boost in the user's One handed weapon damage for 21 minutes.
  3. 9% boost in the user's One handed weapon damage for 24 minutes.
  4. 12% boost in the user's One handed weapon damage for 27 minutes.
  5. 15% boost in the user's One handed weapon damage for 30 minutes.
  6. 18% boost in the user's One handed weapon damage for 30 minutes.
  7. 21% boost in the user's One handed weapon damage for 90 minutes.

Boosts the base damage of One Handed Mace, Sword and Axe weapons.

Daggers excluded

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds


10. Blessed Shield[]

  1. 8% boost in Shield Block Rate for 18 minutes.
  2. 11% boost in Shield Block Rate for 21 minutes.
  3. 14% boost in Shield Block Rate for 24 minutes.
  4. 17% boost in Shield Block Rate for 27 minutes.
  5. 21% boost in Shield Block Rate for 30 minutes.
  6. 25% boost in Shield Block Rate for 30 minutes.
  7. 35% boost in Shield Block Rate for 90 minutes.

Shield required

Adds additional Block chance while wearing a shield

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


11. Crash Above[]

  1. 5% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 18 minutes.
  2. 10% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 21 minutes.
  3. 15% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 24 minutes.
  4. 20% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 27 minutes.
  5. 25% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 30 minutes.
  6. 30% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 30 minutes.
  7. 50% chance of a 3 seconds Stun when Psychic Crash hits its target. Buff lasts 90 minutes.

Effect applied with a chance when Psychic Crash hits the target.

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


12. Invoke[]

  1. 500% of your Dexterity is added to your Critical attacks. 5% boost to Dexterity for 18 minutes.
  2. 550% of your Dexterity is added to your Critical attacks. 10% boost to Dexterity for 21 minutes.
  3. 600% of your Dexterity is added to your Critical attacks. 15% boost to Dexterity for 24 minutes.
  4. 650% of your Dexterity is added to your Critical attacks. 20% boost to Dexterity for 27 minutes.
  5. 700% of your Dexterity is added to your Critical attacks. 25% boost to Dexterity for 30 minutes.
  6. 750% of your Dexterity is added to your Critical attacks. 30% boost to Dexterity for 30 minutes.
  7. 900% of your Dexterity is added to your Critical attacks. 40% boost to Dexterity for 90 minutes.

Boosts your Critical Attack damage dealt based of Dexterity percent.

Inflates your Dexterity status points.

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds


13. Charge[]

  1. Deals damage by using your Shield. Stun for 2 seconds.
  2. Deals damage by using  your Shield with 30% added Attack rate. Stuns for 2.5 seconds.
  3. Deals damage by using  your Shield with 60% added Attack rate. Stuns for 3 seconds.
  4. Deals damage by using  your Shield with 80% added Attack rate. Stuns for 3.5 seconds.
  5. Deals damage by using  your Shield with 100% added Attack rate. Stuns for 4 seconds.
  6. Deals damage by using  your Shield with 120% added Attack rate. Stuns for 4.5 seconds.
  7. Deals damage by using  your Shield with 140% added Attack rate. Stuns for 5 seconds.

Shield required

Melee attack as base damage

Casting time: instant

Reactivation time: 30 seconds


14. Shield Push[]

  1. Deals 130% boost in damage and pushes your target 2 meters away.
  2. Deals 150% boost in damage and pushes your target 3 meters away.
  3. Deals 170% boost in damage and pushes your target 4 meters away.
  4. Deals 180% boost in damage and pushes your target 5 meters away.
  5. Deals 200% boost in damage and pushes your target 6 meters away.
  6. Deals 220% boost in damage and pushes your target 7 meters away.
  7. Deals 240% boost in damage and pushes your target 8 meters away.

Shield required

Melee attack as base damage

Casting time: instant

Reactivation time: 15 seconds


15. Bleeding[]

  1. Adds 5 additional attacks every 3 seconds at 80% of regular attack damage.
  2. Adds 6 additional attacks every 3 seconds at 80% of regular attack damage.
  3. Adds 7 additional attacks every 3 seconds at 80% of regular attack damage.
  4. Adds 8 additional attacks every 3 seconds at 80% of regular attack damage.
  5. Adds 9 additional attacks every 3 seconds at 80% of regular attack damage.
  6. Adds 10 additional attacks every 3 seconds at 80% of regular attack damage.
  7. Adds 15 additional attacks every 3 seconds at 90% of regular attack damage.

Melee attack as base damage

Tick damage

Applies the debuff when target is hit.

Effect can be healed with a Detox potion

Casting time: instant

Reactivation time: 10 seconds.


16. Assault Crash[]

  1. Adds 100% to your attack force to deal 50% of last damage to target and 40% to those within a 7 meter range of your target.
  2. Adds 100% to your attack force to deal 60% of last damage to target and 50% to those within a 7 meter range of your target.
  3. Adds 100% to your attack force to deal 70% of last damage to target and 60% to those within a 7 meter range of your target.
  4. Adds 100% to your attack force to deal 80% of last damage to target and 70% to those within a 7 meter range of your target.
  5. Adds 100% to your attack force to deal 90% of last damage to target and 80% to those within a 7 meter range of your target.
  6. Adds 120% to your attack force to deal 100% of last damage to target and 90% to those within a 7 meter range of your target.
  7. Adds 150% to your attack force to deal 100% of last damage to target and 100% to those within a 7 meter range of your target.

Melee attack as base damage

Casting time: instant

Reactivation time: 7 seconds.


17. Change Mind[]

  1. Depletes your Mana, 50% of the Mana depleted is converted into HP.
  2. Depletes your Mana, 80% of the Mana depleted is converted into HP.
  3. Depletes your Mana, 110% of the Mana depleted is converted into HP.
  4. Depletes your Mana, 130% of the Mana depleted is converted into HP.
  5. Depletes your Mana, 150% of the Mana depleted is converted into HP.
  6. Depletes your Mana, 180% of the Mana depleted is converted into HP.
  7. Depletes your Mana, 210% of the Mana depleted is converted into HP.

Utility skill that consumes 100% of your Mana to heal you for a percent of the consumed Mana.

Casting time: instant

Reactivation time: 300 seconds.

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