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Heroic Skills Edit

This are the skills beyond level 99, from level 100 to 115. This skills are PvP oriented dealing a lot of damage and or providing additional utility.

Heroic Power Edit

Basic Passive skill that all classes at level 100 get as the first Heroic skill.

  1. 5% boost to Defense during PvP.
  2. 10% boost to Defense during PvP.
  3. 15% boost to Defense during PvP.
  4. 20% boost to Defense during PvP.
  5. 25% boost to Defense during PvP.

Drops total damage taken during PvP

Passive

Human - Guardian Edit

Stunner

  1. 100% of your Strength is applied to the damage you deal and your target will be under stuns for 3 seconds.
  2. 130% of your Strength is applied to the damage you deal and your target will be under stuns for 3 seconds.
  3. 160% of your Strength is applied to the damage you deal and your target will be under stuns for 4 seconds.
  4. 160% of your Strength is applied to the damage you deal and your target will be under stuns for 5 seconds.
  5. 220% of your Strength is applied to the damage you deal and your target will be under stuns for 6 seconds.
  6. 250% of your Strength is applied to the damage you deal and your target will be under stuns for 7 seconds.
  7. 300% of your Strength is applied to the damage you deal and your target will be under stuns for 7 seconds.

Melee attack as base damage.

Stun spell

Casting time: instant

Reactivation time: 20 seconds


Knights Mind

  1. 20% chance to broaden your attack range. 50% Damage drop to targets within 10 meters radius for 18 minutes.
  2. 20% chance to broaden your attack range. 45% Damage drop to targets within 10 meters radius for 21 minutes.
  3. 30% chance to broaden your attack range. 40% Damage drop to targets within 10 meters radius for 24 minutes.
  4. 30% chance to broaden your attack range. 35% Damage drop to targets within 10 meters radius for 27 minutes.
  5. 40% chance to broaden your attack range. 30% Damage drop to targets within 10 meters radius for 30 minutes.
  6. 40% chance to broaden your attack range. 25% Damage drop to targets within 10 meters radius for 30 minutes.
  7. 50% chance to broaden your attack range. 20% Damage drop to targets within 10 meters radius for 60 minutes.

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


Human - Defender Edit

Leaders Mind

  1. 20% chance to broaden your attack range. 50% Damage drop to targets within 10 meters radius for 18 minutes.
  2. 20% chance to broaden your attack range. 45% Damage drop to targets within 10 meters radius for 21 minutes.
  3. 30% chance to broaden your attack range. 40% Damage drop to targets within 10 meters radius for 24 minutes.
  4. 30% chance to broaden your attack range. 35% Damage drop to targets within 10 meters radius for 27 minutes.
  5. 40% chance to broaden your attack range. 30% Damage drop to targets within 10 meters radius for 30 minutes.
  6. 40% chance to broaden your attack range. 25% Damage drop to targets within 10 meters radius for 30 minutes.
  7. 50% chance to broaden your attack range. 20% Damage drop to targets within 10 meters radius for 60 minutes.

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


Throwing Shield

  1. 10% boosted damage dealt to opponent and 3 nearby enemies. Paralyze your opponents for 2 seconds.
  2. 30% boosted damage dealt to opponent and 4 nearby enemies. Paralyze your opponents for 4 seconds.
  3. 50% boosted damage dealt to opponent and 5 nearby enemies. Paralyze your opponents for 6 seconds.
  4. 70% boosted damage dealt to opponent and 6 nearby enemies. Paralyze your opponents for 8 seconds.
  5. 90% boosted damage dealt to opponent and 7 nearby enemies. Paralyze your opponents for 10 seconds.
  6. 120% boosted damage dealt to opponent and 8 nearby enemies. Paralyze your opponents for 12 seconds.
  7. 150% boosted damage dealt to opponent and 9 nearby enemies. Paralyze your opponents for 15 seconds.

Shield required

Melee attack as base damage.

Root spell

Activation time: instant

Reactivation time: 30 seconds.


Giant - Berserker Edit

Madness

  1. For 20 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 3 seconds.
  2. For 25 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 3 seconds.
  3. For 30 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 5 seconds.
  4. For 35 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 5 seconds.
  5. For 40 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 7 seconds.
  6. For 50 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 10 seconds.
  7. For 60 seconds, Stun/Root/Sleep/All debuffs spells will be futile, Attack Speed boosted by 10%, with successful critical attack  your opponent will be under Stun spell for 10 seconds.

Stun spell effect with a successful critical hit

Stun/Root/Sleep/all debuff resistance buff

Inflates your attack speed

Stacks with other Attack Speed modifiers

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 180 seconds


Brandish Weapons

  1. 20% chance to broaden your attack range. 50% Damage drop to targets within 10 meters radius and 3% boost in Defense for 18 minutes.
  2. 20% chance to broaden your attack range. 45% Damage drop to targets within 10 meters radius and 6% boost in Defense for 21 minutes.
  3. 30% chance to broaden your attack range. 40% Damage drop to targets within 10 meters radius and 9% boost in Defense for 24 minutes.
  4. 30% chance to broaden your attack range. 35% Damage drop to targets within 10 meters radius and 12% boost in Defense for 27 minutes.
  5. 40% chance to broaden your attack range. 30% Damage drop to targets within 10 meters radius and 15% boost in Defense for 30 minutes.
  6. 40% chance to broaden your attack range. 25% Damage drop to targets within 10 meters radius and 20% boost in Defense for 30 minutes.
  7. 50% chance to broaden your attack range. 20% Damage drop to targets within 10 meters radius and 30% boost in Defense for 60 minutes.

Inflates your Defense

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


Giant - Savage Edit

Pillage

  1. Deal 80% of Strength and Vitality as damage with accurate targeting. 5% chance of stealing one of your targets buffs.
  2. Deal 90% of Strength and Vitality as damage with accurate targeting. 10% chance of stealing one of your targets buffs.
  3. Deal 100% of Strength and Vitality as damage with accurate targeting. 15% chance of stealing 1-2 of your targets buffs.
  4. Deal 110% of Strength and Vitality as damage with accurate targeting. 20% chance of stealing 1-2 of your targets buffs.
  5. Deal 120% of Strength and Vitality as damage with accurate targeting. 25% chance of stealing 1-3 of your targets buffs.
  6. Deal 130% of Strength and Vitality as damage with accurate targeting. 50% chance of stealing 2-3 of your targets buffs.
  7. Deal 150% of Strength and Vitality as damage with accurate targeting. 80% chance of stealing 2-4 of your targets buffs.

Melee attack as base damage

Chance to remove a number of buffs from your opponent and applies them on self

Casting time: instant

Reactivation time: 6 seconds.


Broken Ground

  1. 20% boosted damage dealt to nearby enemies. 3% damage and defense drop to targets for 10 seconds.
  2. 40% boosted damage dealt to nearby enemies. 6% damage and defense drop to targets for 10 seconds.
  3. 60% boosted damage dealt to nearby enemies. 9% damage and defense drop to targets for 10 seconds.
  4. 80% boosted damage dealt to nearby enemies. 12% damage and defense drop to targets for 10 seconds.
  5. 100% boosted damage dealt to nearby enemies. 15% damage and defense drop to targets for 10 seconds.
  6. 140% boosted damage dealt to nearby enemies. 20% damage and defense drop to targets for 10 seconds.
  7. 200% boosted damage dealt to nearby enemies. 30% damage and defense drop to targets for 10 seconds.

Melee attack as base damage

Debuff spell

Casting time: instant

Reactivation time: 15 seconds.


HalfElf - Ranger Edit

Anti Potion

  1. Disables the target from using potions and regenerating HP, 5% boost in damage received by target for 10 seconds.
  2. Disables the target from using potions and regenerating HP, 10% boost in damage received by target for 12 seconds.
  3. Disables the target from using potions and regenerating HP, 15% boost in damage received by target for 14 seconds.
  4. Disables the target from using potions and regenerating HP, 20% boost in damage received by target for 16 seconds.
  5. Disables the target from using potions and regenerating HP, 25% boost in damage received by target for 18 seconds.
  6. Disables the target from using potions and regenerating HP, 30% boost in damage received by target for 20 seconds.
  7. Disables the target from using potions and regenerating HP, 50% boost in damage received by target for 25 seconds.

PvP only

Ranged attack as base damage

Disables any type of Health recovery

Boosts damage taken by the target

Debuff spell

Casting time: instant

Reactivation time:60 seconds.


Silence Shot

  1. Deals 20% damage to the target and disables all his skills for 10 seconds.
  2. Deals 40% damage to the target and disables all his skills for 15 seconds.
  3. Deals 60% damage to the target and disables all his skills for 20 seconds.
  4. Deals 80% damage to the target and disables all his skills for 25 seconds.
  5. Deals 100% damage to the target and disables all his skills for 30 seconds.
  6. Deals 140% damage to the target and disables all his skills for 35 seconds.
  7. Deals 200% damage to the target and disables all his skills for 40 seconds.

PvP only

Ranged attack as base damage

Disabling spell

Can be cured with Cure Silence

Casting time: instant

Reactivation time:60 seconds.


HalfElf - Scout Edit

Reinforced Action

  1. 5% boost to damage given by ranged attack skills for 18 minutes.
  2. 10% boost to damage given by ranged attack skills for 21 minutes.
  3. 15% boost to damage given by ranged attack skills for 24 minutes.
  4. 20% boost to damage given by ranged attack skills for 27 minutes.
  5. 25% boost to damage given by ranged attack skills for 30 minutes.
  6. 30% boost to damage given by ranged attack skills for 30 minutes.
  7. 40% boost to damage given by ranged attack skills for 60 minutes.

Boost applied to Ranged attack skills only

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


Scatter Shot

  1. Widens the range of your regular attack, hits 2 targets with a 10% boost in damage dealt for 18 minutes.
  2. Widens the range of your regular attack, hits 3 targets with a 12% boost in damage dealt for 21 minutes.
  3. Widens the range of your regular attack, hits 4 targets with a 14% boost in damage dealt for 24 minutes.
  4. Widens the range of your regular attack, hits 5 targets with a 16% boost in damage dealt for 27 minutes.
  5. Widens the range of your regular attack, hits 6 targets with a 18% boost in damage dealt for 30 minutes.
  6. Widens the range of your regular attack, hits 7 targets with a 20% boost in damage dealt for 30 minutes.
  7. Widens the range of your regular attack, hits 8 targets with a 25% boost in damage dealt for 60 minutes.

Boosts total damage dealt

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.



Dhan - Avenger Edit

Shadow

  1. Resistance to Disorient Skills for 10 seconds.
  2. Resistance to Disorient Skills for 15 seconds.
  3. Resistance to Disorient Skills for 20 seconds.
  4. Resistance to Disorient Skills for 25 seconds.
  5. Resistance to Disorient Skills for 30 seconds.
  6. Resistance to Disorient Skills for 35 seconds.
  7. Resistance to Disorient Skills for 40 seconds.

Stun/Root/Sleep resistance buff

Can be used under Stun/Root/Sleep spells

Erase(Elf), Dispel Magic(DarkElf), Area Spell(DarkElf), Cataclysm(HalfElf) skills removes this skills.

Casting time: instant

Reactivation time: 180 seconds.


Storm Assault

  1. 3% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 10% additional block rate for 20 seconds.
  2. 4% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 20% additional block rate for 20 seconds.
  3. 5% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 30% additional block rate for 20 seconds.
  4. 6% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 40% additional block rate for 20 seconds.
  5. 7% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 50% additional block rate for 20 seconds.
  6. 8% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 60% additional block rate for 20 seconds.
  7. 10% of your Damage is accumulated for every attack and is applied towards your next attack's damage, 70% additional block rate for 20 seconds.

Accumulates final damage dealt and applies it to your next attack

Stacks with other Block effect modifiers

Casting time: 5 seconds

Reactivation time: 30 seconds.


Dhan - Predator Edit

Dancing Blade

  1. Targets within 10 meter radius receive damage equal to 100% of your Agility.
  2. Targets within 10 meter radius receive damage equal to 200% of your Agility.
  3. Targets within 10 meter radius receive damage equal to 300% of your Agility.
  4. Targets within 10 meter radius receive damage equal to 400% of your Agility.
  5. Targets within 10 meter radius receive damage equal to 500% of your Agility.
  6. Targets within 10 meter radius receive damage equal to 600% of your Agility.
  7. Targets within 10 meter radius receive damage equal to 1000% of your Agility.

Melee attack as base damage

Casting time: instant

Reactivation time: 6 seconds.


Octopus

  1. 20% chance to broaden your attack range. 50% Damage drop to targets within 10 meters radius for 18 minutes.
  2. 20% chance to broaden your attack range. 45% Damage drop to targets within 10 meters radius for 21 minutes.
  3. 30% chance to broaden your attack range. 40% Damage drop to targets within 10 meters radius for 24 minutes.
  4. 30% chance to broaden your attack range. 35% Damage drop to targets within 10 meters radius for 27 minutes.
  5. 40% chance to broaden your attack range. 30% Damage drop to targets within 10 meters radius for 30 minutes.
  6. 40% chance to broaden your attack range. 25% Damage drop to targets within 10 meters radius for 30 minutes.
  7. 50% chance to broaden your attack range. 20% Damage drop to targets within 10 meters radius for 60 minutes.

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


DarkElf - Warlock Edit

Mana Incineration

  1. Burns the target's Mana by 5% of all damage received for 30 minutes.
  2. Burns the target's Mana by 10% of all damage received for 30 minutes.
  3. Burns the target's Mana by 15% of all damage received for 30 minutes.
  4. Burns the target's Mana by 20% of all damage received for 30 minutes.
  5. Burns the target's Mana by 25% of all damage received for 30 minutes.
  6. Burns the target's Mana by 30% of all damage received for 30 minutes.
  7. Burns the target's Mana by 40% of all damage received for 30 minutes.

Normal and skill attacks drains opponents Mana.

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 600 seconds.


Nightmare

  1. Deals 150% of Intelligence and Psyche as damage to 3 targets, decreases those targets all attacks by 5% for 3 seconds.
  2. Deals 200% of Intelligence and Psyche as damage to 4 targets, decreases those targets all attacks by 5% for 4 seconds.
  3. Deals 250% of Intelligence and Psyche as damage to 5 targets, decreases those targets all attacks by 5% for 5 seconds.
  4. Deals 300% of Intelligence and Psyche as damage to 6 targets, decreases those targets all attacks by 5% for 6 seconds.
  5. Deals 400% of Intelligence and Psyche as damage to 7 targets, decreases those targets all attacks by 5% for 7 seconds.
  6. Deals 500% of Intelligence and Psyche as damage to 8 targets, decreases those targets all attacks by 5% for 8 seconds.
  7. Deals 700% of Intelligence and Psyche as damage to 9 targets, decreases those targets all attacks by 5% for 10 seconds.

Magic attack as base damage

Debuff spell

Casting time: instant

Reactivation time: 10 seconds.


DarkElf - Wizard Edit

Slow

  1. 20% additional damage dealt to all targets in a 10 meter radius, 10% of caster's MP as added damage. Mobility and Attack Speed reduce by 20% for 5 seconds to targets.
  2. 30% additional damage dealt to all targets in a 10 meter radius, 10% of caster's MP as added damage. Mobility and Attack Speed reduce by 25% for 5 seconds to targets.
  3. 40% additional damage dealt to all targets in a 10 meter radius, 15% of caster's MP as added damage. Mobility and Attack Speed reduce by 30% for 10 seconds to targets.
  4. 50% additional damage dealt to all targets in a 10 meter radius, 15% of caster's MP as added damage. Mobility and Attack Speed reduce by 35% for 10 seconds to targets.
  5. 70% additional damage dealt to all targets in a 10 meter radius, 20% of caster's MP as added damage. Mobility and Attack Speed reduce by 40% for 15 seconds to targets.
  6. 90% additional damage dealt to all targets in a 10 meter radius, 20% of caster's MP as added damage. Mobility and Attack Speed reduce by 50% for 20 seconds to targets.
  7. 120% additional damage dealt to all targets in a 10 meter radius, 25% of caster's MP as added damage. Mobility and Attack Speed reduce by 60% for 30 seconds to targets.

Magic attack as base damage

Deals additional damage based on your total Mana percent

Deals additional total damage percent

Debuff spell

Casting time: instant

Reactivation time: 60 seconds.


Mind Training

  1. 3% boost in Psyche, 5% boost to Attack Speed and 2% boost to Mobility for 18 minutes.
  2. 6% boost in Psyche, 10% boost to Attack Speed and 4% boost to Mobility for 21 minutes.
  3. 9% boost in Psyche, 15% boost to Attack Speed and 6% boost to Mobility for 24 minutes.
  4. 12% boost in Psyche, 20% boost to Attack Speed and 8% boost to Mobility for 27 minutes.
  5. 15% boost in Psyche, 25% boost to Attack Speed and 10% boost to Mobility for 30 minutes.
  6. 20% boost in Psyche, 30% boost to Attack Speed and 15% boost to Mobility for 30 minutes.
  7. 25% boost in Psyche, 40% boost to Attack Speed and 20% boost to Mobility for 60 minutes.

Inflates your Psyche status points, Attack Speed and Mobility

Stacks with other Attack Speed and Mobility modifiers

Casting time: 5 seconds (Lvl7 intant)

Reactivation time: 4 seconds.


Dekan - Dragon Knight Edit

Double Forefoot Swing

  1. Consumes 20% of HP and inflicts 40% of consumed HP as damage.
  2. Consumes 20% of HP and inflicts 60% of consumed HP as damage.
  3. Consumes 20% of HP and inflicts 80% of consumed HP as damage.
  4. Consumes 20% of HP and inflicts 100% of consumed HP as damage.
  5. Consumes 18% of HP and inflicts 150% of consumed HP as damage.
  6. Consumes 15% of HP and inflicts 240% of consumed HP as damage.
  7. Consumes 10% of HP and inflicts 400% of consumed HP as damage.

Zhen required

Considered a Magic attack

Ignores Damage Drop and Defenses

Health consumed multiplied deals damage

Casting time: instant

Reactivation time: 17 seconds.


Divine Flow

  1. 10% boosted damage dealt to opponent and 3 nearby enemies. Stuns affected targets for 3 seconds.
  2. 30% boosted damage dealt to opponent and 4 nearby enemies. Stuns affected targets for 3 seconds.
  3. 50% boosted damage dealt to opponent and 5 nearby enemies. Stuns affected targets for 3 seconds.
  4. 70% boosted damage dealt to opponent and 6 nearby enemies. Stuns affected targets for 3 seconds.
  5. 90% boosted damage dealt to opponent and 7 nearby enemies. Stuns affected targets for 3 seconds.
  6. 120% boosted damage dealt to opponent and 8 nearby enemies. Stuns affected targets for 4 seconds.
  7. 150% boosted damage dealt to opponent and 9 nearby enemies. Stuns affected targets for 5 seconds.

Melee attack as base damage

Stun spell

Casting time: instant

Reactivation time: 15 seconds.


Dekan - Dragon Sage Edit

Wide Forefoot Swing

  1. Consumes 20% HP and inflicts 45% of consumed HP + 30% of Magic Attack damage to targets within a 10 meter radius.
  2. Consumes 20% HP and inflicts 60% of consumed HP + 50% of Magic Attack damage to targets within a 10 meter radius.
  3. Consumes 20% HP and inflicts 75% of consumed HP + 70% of Magic Attack damage to targets within a 10 meter radius.
  4. Consumes 20% HP and inflicts 90% of consumed HP + 90% of Magic Attack damage to targets within a 10 meter radius.
  5. Consumes 18% HP and inflicts 150% of consumed HP + 120% of Magic Attack damage to targets within a 10 meter radius.
  6. Consumes 15% HP and inflicts 240% of consumed HP + 150% of Magic Attack damage to targets within a 10 meter radius.
  7. Consumes 10% HP and inflicts 390% of consumed HP + 200% of Magic Attack damage to targets within a 10 meter radius.

Zhen required

Considered a Magic attack

Ignores Damage Drop and Defenses

Health consumed multiplied deals damage with an additional percentage of your Magic attack

Casting time: instant

Reactivation time: 11 seconds.


Combine Flow

  1. 20% boost to damage dealt. Stuns target for 2 seconds.
  2. 40% boost to damage dealt. Stuns target for 2 seconds.
  3. 60% boost to damage dealt. Stuns target for 3 seconds.
  4. 80% boost to damage dealt. Stuns target for 3 seconds.
  5. 100% boost to damage dealt. Stuns target for 4 seconds.
  6. 140% boost to damage dealt. Stuns target for 5 seconds.
  7. 200% boost to damage dealt. Stuns target for 7 seconds.

Melee attack as base damage

Stun Spell

Casting time: instant

Reactivation time: 15 seconds.


Elf - Priest Edit

Nature Blessing

  1. 3% boost in Stun resistance to user and party member's.
  2. 6% boost in Stun resistance to user and party member's.
  3. 9% boost in Stun resistance to user and party member's.
  4. 12% boost in Stun resistance to user and party member's.
  5. 15% boost in Stun resistance to user and party member's.
  6. 20% boost in Stun resistance to user and party member's.
  7. 30% boost in Stun resistance to user and party member's.

Aura effect at 30 meter radius

Boosts casters and party members total Stun resistance

Sustained Mana: 94


Judgement

  1. Deals 200% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  2. Deals 300% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  3. Deals 400% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  4. Deals 500% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  5. Deals 600% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  6. Deals 800% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.
  7. Deals 1000% of Intelligence and Psyche as additional damage to opponents within 20 meters radius of caster.

Magic Attack as base damage

Casting time: instant

Reactivation time: 3 seconds.


Elf - Templar Edit

Equality

  1. 20% chance to broaden your attack range. 50% Damage drop to targets within 10 meters radius for 18 minutes.
  2. 20% chance to broaden your attack range. 45% Damage drop to targets within 10 meters radius for 21 minutes.
  3. 30% chance to broaden your attack range. 40% Damage drop to targets within 10 meters radius for 24 minutes.
  4. 30% chance to broaden your attack range. 35% Damage drop to targets within 10 meters radius for 27 minutes.
  5. 40% chance to broaden your attack range. 30% Damage drop to targets within 10 meters radius for 30 minutes.
  6. 40% chance to broaden your attack range. 25% Damage drop to targets within 10 meters radius for 30 minutes.
  7. 50% chance to broaden your attack range. 20% Damage drop to targets within 10 meters radius for 60 minutes.

Casting time: 5 seconds (Lvl7 instant)

Reactivation time: 4 seconds.


Shield Strike

  1. 20% boost to Attack and Attack speed for 2 seconds. 20% drop in targets Mobility.
  2. 40% boost to Attack and Attack speed for 2 seconds. 25% drop in targets Mobility.
  3. 60% boost to Attack and Attack speed for 3 seconds. 30% drop in targets Mobility.
  4. 80% boost to Attack and Attack speed for 3 seconds. 35% drop in targets Mobility.
  5. 100% boost to Attack and Attack speed for 4 seconds. 40% drop in targets Mobility.
  6. 140% boost to Attack and Attack speed for 5 seconds. 50% drop in targets Mobility.
  7. 200% boost to Attack and Attack speed for 7 seconds. 70% drop in targets Mobility.

Sheild required

Melee Attack as base damage

Debuff spell

Applies Attack Speed to the caster against the target

Casting time: instant

Reactivation time: 40 seconds.


Trinity - Rumir Edit

Spirit Assimilation

  1. All party members are resistant to abnormal status effects for 30 seconds. Consumes 700 TP.
  2. All party members are resistant to abnormal status effects for 35 seconds. Consumes 700 TP.
  3. All party members are resistant to abnormal status effects for 40 seconds. Consumes 700 TP.
  4. All party members are resistant to abnormal status effects for 45 seconds. Consumes 700 TP.
  5. All party members are resistant to abnormal status effects for 50 seconds. Consumes 700 TP.
  6. All party members are resistant to abnormal status effects for 55 seconds. Consumes 700 TP.
  7. All party members are resistant to abnormal status effects for 60 seconds. Consumes 500 TP.

Erase(Elf), Dispel Magic(DarkElf), Area Spell(DarkElf), Cataclysm(HalfElf) skills removes this skills.

Resistance to Stun/Root/Sleep/all debuff spellsCasting time: 2 seconds

Reactivation time: 160 seconds.


Absolute Flash

  1. 10% of current HP is applied as Linear damage. Consumes 1000 TP.
  2. 13% of current HP is applied as Linear damage. Consumes 1000 TP.
  3. 16% of current HP is applied as Linear damage. Consumes 1000 TP.
  4. 19% of current HP is applied as Linear damage. Consumes 1000 TP.
  5. 22% of current HP is applied as Linear damage. Consumes 1000 TP.
  6. 25% of current HP is applied as Linear damage. Consumes 1000 TP.
  7. 30% of current HP is applied as Linear damage. Consumes 1000 TP.

Magic attack as base damage

Percent of total Health is used to deal damage

Linear skill

Casting time: 3 seconds

Reactivation time: 180 seconds.


Trinity - Noir Edit

Distortion Claw - Chaos

  1. 100% boost in damage dealt. 30% drop in your opponents Attack Force for 8 seconds. Consumes 300 TP.
  2. 110% boost in damage dealt. 30% drop in your opponents Attack Force for 9 seconds. Consumes 300 TP.
  3. 120% boost in damage dealt. 30% drop in your opponents Attack Force for 10 seconds. Consumes 300 TP.
  4. 130% boost in damage dealt. 30% drop in your opponents Attack Force for 11 seconds. Consumes 300 TP.
  5. 150% boost in damage dealt. 30% drop in your opponents Attack Force for 13 seconds. Consumes 300 TP.
  6. 170% boost in damage dealt. 30% drop in your opponents Attack Force for 15 seconds. Consumes 300 TP.
  7. 200% boost in damage dealt. 30% drop in your opponents Attack Force for 20 seconds. Consumes 300 TP.

Melee attack as base damage

Ignores any Reflect buff and applies this debuff.

Debuff spell

Casting time: instant

Reactivation time: 50 seconds.


Dimentional Scar

  1. 100% boosted AoE attack and Bleeding debuff within a 10 meter range.  Generates 100 TP.
  2. 110% boosted AoE attack and Bleeding debuff within a 11 meter range.  Generates 100 TP.
  3. 120% boosted AoE attack and Bleeding debuff within a 12 meter range.  Generates 100 TP.
  4. 130% boosted AoE attack and Bleeding debuff within a 13 meter range.  Generates 100 TP.
  5. 150% boosted AoE attack and Bleeding debuff within a 14 meter range.  Generates 100 TP.
  6. 170% boosted AoE attack and Bleeding debuff within a 15 meter range.  Generates 100 TP.
  7. 200% boosted AoE attack and Bleeding debuff within a 20 meter range.  Generates 100 TP.

Melee attack as base damage

Tick damage

Cant be cured with Detox potion

Casting time: instant

Reactivation time: 40 seconds.

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