Elf - White Mage Skills
Level 1-50 skills:
1. Heal
- 200% Intelligence and 500% Psyche are applied to recover target's HP basic recovery rate.
- 300% Intelligence and 600% Psyche are applied to recover target's HP basic recovery rate.
- 400% Intelligence and 700% Psyche are applied to recover target's HP basic recovery rate.
- 500% Intelligence and 800% Psyche are applied to recover target's HP basic recovery rate.
- 600% Intelligence and 900% Psyche are applied to recover target's HP basic recovery rate.
- 700% Intelligence and 1200% Psyche are applied to recover target's HP basic recovery rate.
- 800% Intelligence and 1500% Psyche are applied to recover target's HP basic recovery rate.
Uses HP recovery rate as base status then adds Intelligence and Psyche multipliers to heal.
Casting time: 2 seconds
Reactivation time: 4 seconds
2. Recovery
- 20% boost in Mana Recovery rate for 3 minutes.
- 30% boost in Mana Recovery rate for 6 minutes.
- 40% boost in Mana Recovery rate for 9 minutes.
- 50% boost in Mana Recovery rate for 12 minutes.
- 60% boost in Mana Recovery rate for 15 minutes.
- 70% boost in Mana Recovery rate for 18 minutes.
- 80% boost in Mana Recovery rate for 18 minutes.
Casting time: 4 seconds (lvl7 instant)
Reactivation time: 4 seconds
3. Mind Blast
- Disables target's movement for 4 seconds.
- Disables target's movement for 5 seconds.
- Disables target's movement for 6 seconds.
- Disables target's movement for 7 seconds.
- Disables target's movement for 8 seconds.
- Disables target's movement for 9 seconds.
- Disables target's movement for 10 seconds.
Target can use expressions while under this spell.
Duration will vary according to the level difference between you and your target.
- If your target is higher level than you the Root effect will last less.
- If the target is lower level than you the Root effect will last longer.
Casting time: 2 seconds
Reactivation time: 20 seconds
4. Cure Confusion
- (max) Heals your target's Confusion effect.
Cannot be used while being under the Confusion effect.
Casting time: instant
Reactivation time: 5 seconds
5. Divine Aura
- (max) Due to a Monster's heightened Hatred, when attacked, your Hatred value will be reseted.
Party use only.
Casting time: instant
Reactivation time: 30 seconds
6. Cure Silence
- (max) Cures the Silence(Disabled Skill) effect.
Can be used while being Silenced.
Casting time: instant
Reactivation time: 5 seconds
7. Divine Beam
- Depending on your level, 400% of your Psyche will be added to your Magic Attack.
- Depending on your level, 460% of your Psyche will be added to your Magic Attack.
- Depending on your level, 530% of your Psyche will be added to your Magic Attack.
- Depending on your level, 600% of your Psyche will be added to your Magic Attack.
- Depending on your level, 700% of your Psyche will be added to your Magic Attack.
- Depending on your level, 750% of your Psyche will be added to your Magic Attack.
- Depending on your level, 800% of your Psyche will be added to your Magic Attack.
Magic Attack is used as base damage.
Casting time: 2 seconds
Reactivation time: 4 seconds
8. Intelligence Blow
- 5% boost to caster's Magic Attack force for 18 minutes.
- 10% boost to caster's Magic Attack force for 21 minutes. Level Requirement: 13.
- 15% boost to caster's Magic Attack force for 24 minutes. Level Requirement: 21.
- 20% boost to caster's Magic Attack force for 27 minutes. Level Requirement: 29.
- 25% boost to caster's Magic Attack force for 30 minutes. Level Requirement: 37.
- 30% boost to caster's Magic Attack force for 30 minutes.
- 35% boost to caster's Magic Attack force for 90 minutes.
Casting time: 5 seconds (lvl7 instant)
Reactivation time: 5 seconds
9. Holy Light
- 400% of Intelligence will be added to your Magic Attack.
- 460% of Intelligence will be added to your Magic Attack.
- 530% of Intelligence will be added to your Magic Attack.
- 600% of Intelligence will be added to your Magic Attack.
- 700% of Intelligence will be added to your Magic Attack.
- 750% of Intelligence will be added to your Magic Attack.
- 800% of Intelligence will be added to your Magic Attack.
Magic Attack is used as base damage.
Casting time: 2 seconds
Reactivation time: 4 seconds
10. Group Heal
- 600% Psyche is applied to recover party member's HP basic recovery rate.
- 100% Intelligence and 700% Psyche are applied to recover party member's HP basic recovery rate.
- 100% Intelligence and 800% Psyche are applied to recover party member's HP basic recovery rate.
- 200% Intelligence and 900% Psyche are applied to recover party member's HP basic recovery rate.
- 200% Intelligence and 1000% Psyche are applied to recover party member's HP basic recovery rate.
- 300% Intelligence and 1300% Psyche are applied to recover party member's HP basic recovery rate.
- 400% Intelligence and 1600% Psyche are applied to recover party member's HP basic recovery rate.
Uses HP recovery rate as base status then adds Intelligence and Psyche multipliers to heal.
Casting time: 2 seconds
Reactivation time: 25 seconds (lvl7 20 seconds)
11. Detect
- Detect players and monsters in Vanish mode within a 20 meter radius for 30 seconds.
- Detect players and monsters in Vanish mode within a 22 meter radius for 40 seconds.
- Detect players and monsters in Vanish mode within a 24 meter radius for 50 seconds.
- Detect players and monsters in Vanish mode within a 26 meter radius for 60 seconds.
- Detect players and monsters in Vanish mode within a 28 meter radius for 70 seconds.
- Detect players and monsters in Vanish mode within a 32 meter radius for 80 seconds.
- Detect players and monsters in Vanish mode within a 40 meter radius for 90 seconds.
Casting time: instant
Reactivation time: 120 seconds (lvl7 90 seconds)
12. Instant Heal
- 300% Intelligence and 300% Psyche are applied to instantly recover target's HP basic recovery rate.
- 400% Intelligence and 400% Psyche are applied to instantly recover target's HP basic recovery rate.
- 500% Intelligence and 500% Psyche are applied to instantly recover target's HP basic recovery rate.
- 600% Intelligence and 600% Psyche are applied to instantly recover target's HP basic recovery rate.
- 700% Intelligence and 700% Psyche are applied to instantly recover target's HP basic recovery rate.
- 800% Intelligence and 800% Psyche are applied to instantly recover target's HP basic recovery rate.
- 900% Intelligence and 1000% Psyche are applied to instantly recover target's HP basic recovery rate.
Uses HP recovery rate as base status then adds Intelligence and Psyche multipliers to heal.
Casting time: instant
Reactivation time: 180 seconds (lvl7 120 seconds)
13. Magic Barrier
- Absorbs 400% of your Psyche in damage for 40 seconds.
- Absorbs 600% of your Psyche in damage for 45 seconds.
- Absorbs 800% of your Psyche in damage for 50 seconds.
- Absorbs 1000% of your Psyche in damage for 55 seconds.
- Absorbs 1200% of your Psyche in damage for 60 seconds.
- Absorbs 1400% of your Psyche in damage for 60 seconds.
- Absorbs 1600% of your Psyche in damage for 60 seconds.
Expires upon absorbing max damage or time running out.
Casting time: instant
Reactivation time: 30 seconds
14. Mana Charge
- (max) Recover caster's Mana by 100%.
Casting time: instant
Reactivation time: 30 seconds
15. Mental Barrier
- 5% of caster's Intelligence and Psyche is added to Physical Defense for 18 minutes.
- 10% of caster's Intelligence and Psyche is added to Physical Defense for 21 minutes. Level Requirement: 17.
- 15% of caster's Intelligence and Psyche is added to Physical Defense for 24 minutes. Level Requirement: 25.
- 20% of caster's Intelligence and Psyche is added to Physical Defense for 27 minutes. Level Requirement: 33.
- 25% of caster's Intelligence and Psyche is added to Physical Defense for 30 minutes. Level Requirement: 41.
- 35% of caster's Intelligence and Psyche is added to Physical Defense for 30 minutes.
- 50% of caster's Intelligence and Psyche is added to Physical Defense for 90 minutes.
Adds Pure defense based on Intelligence and Psyche multipliers.
Casting time: 5 seconds (lvl7 instant)
Reactivation time: 4 seconds
16. Net Bind
- Able to bind your target at a distance of 6 meters for 7 seconds.
- Able to bind your target at a distance of 8 meters for 9 seconds.
- Able to bind your target at a distance of 10 meters for 11 seconds.
- Able to bind your target at a distance of 12 meters for 13 seconds.
- Able to bind your target at a distance of 14 meters for 15 seconds.
- Able to bind your target at a distance of 16 meters for 17 seconds.
- Able to bind your target at a distance of 16 meters for 19 seconds.
The user is bound as well.
Expires upon user death or time running out.
Casting time: instant
Reactivation time: 300 seconds
17. Revive
- Revive the target with 10% of HP and Mana. For players under level 30.
- Revive the target with 20% of HP and Mana. For players under level 50.
- Revive the target with 30% of HP and Mana. For players under level 70.
- Revive the target with 40% of HP and Mana. For players under level 90.
- Revive the target with 50% of HP and Mana. For players under level 115.
- Revive the target with 70% of HP and Mana. For players under level 115.
- Revive the target with 100% of HP and Mana. For players under level 115.
Use on characters under or on level requirement.
Casting time: 7 seconds
Reactivation time: 30 seconds
18. Saint Strike
- Damage that is 20% Intelligence and 16% Psyche is dealt 10 times in 30 seconds.
- Damage that is 25% Intelligence and 20% Psyche is dealt 10 times in 30 seconds.
- Damage that is 33% Intelligence and 25% Psyche is dealt 10 times in 30 seconds.
- Damage that is 50% Intelligence and 33% Psyche is dealt 10 times in 30 seconds.
- Damage that is 100% Intelligence and 50% Psyche is dealt 10 times in 30 seconds.
- Damage that is 100% Intelligence and 100% Psyche is dealt 10 times in 30 seconds.
- Damage that is 100% Intelligence and 100% Psyche is dealt 15 times in 30 seconds.
Cureable with an Antidote potion.
Casting time: instant
Reactivation time: 20 seconds
19. Chrono
- (max) Cooldown time is eliminated. Buff lasts 15 minutes.
Single use.
Casting time: instant
Reactivation time: 120 seconds