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Elf - White Mage Skills[]

Level 1-50 skills:

HealerS

1. Heal[]

  1. 200% Intelligence and 500% Psyche are applied to recover target's HP basic recovery rate.
  2. 300% Intelligence and 600% Psyche are applied to recover target's HP basic recovery rate.
  3. 400% Intelligence and 700% Psyche are applied to recover target's HP basic recovery rate.
  4. 500% Intelligence and 800% Psyche are applied to recover target's HP basic recovery rate.
  5. 600% Intelligence and 900% Psyche are applied to recover target's HP basic recovery rate.
  6. 700% Intelligence and 1200% Psyche are applied to recover target's HP basic recovery rate.
  7. 800% Intelligence and 1500% Psyche are applied to recover target's HP basic recovery rate.

Uses Health Points recovery rate as base status then adds Intelligence and Psyche multipliers to heal.

Casting time: 2 seconds

Reactivation time: 4 seconds


2. Recovery[]

  1. 20% boost in Mana Recovery rate for 3 minutes.
  2. 30% boost in Mana Recovery rate for 6 minutes.
  3. 40% boost in Mana Recovery rate for 9 minutes.
  4. 50% boost in Mana Recovery rate for 12 minutes.
  5. 60% boost in Mana Recovery rate for 15 minutes.
  6. 70% boost in Mana Recovery rate for 18 minutes.
  7. 80% boost in Mana Recovery rate for 18 minutes.

Inflates the targets Mana recovery rate

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


3. Mind Blast[]

  1. Disables target's movement for 4 seconds.
  2. Disables target's movement for 5 seconds.
  3. Disables target's movement for 6 seconds.
  4. Disables target's movement for 7 seconds.
  5. Disables target's movement for 8 seconds.
  6. Disables target's movement for 9 seconds.
  7. Disables target's movement for 10 seconds.

Target can use expressions while under this spell.

Root spell

Duration will vary according to the level difference between you and your target.

  • If your target is higher level than the caster the Root effect will last less.
  • If the target is lower level than the caster the Root effect will last longer.

Casting time: 2 seconds

Reactivation time: 20 seconds


4. Cure Confusion[]

  1. (max) Heals your target's Confusion effect.

Cannot be used while being under the Confusion effect.

Casting time: instant

Reactivation time: 5 seconds


5. Divine Aura[]

  1. (max) Due to a Monster's heightened Hatred, when attacked, your Hatred value will be reseted.

Party use only.

Casting time: instant

Reactivation time: 30 seconds


6. Cure Silence[]

  1. (max) Cures the Silence(Disabled Skill) effect.

Can be used while being Silenced.

Casting time: instant

Reactivation time: 5 seconds


7. Divine Beam[]

  1. Depending on your level, 400% of your Psyche will be added to your Magic Attack.
  2. Depending on your level, 460% of your Psyche will be added to your Magic Attack.
  3. Depending on your level, 530% of your Psyche will be added to your Magic Attack.
  4. Depending on your level, 600% of your Psyche will be added to your Magic Attack.
  5. Depending on your level, 700% of your Psyche will be added to your Magic Attack.
  6. Depending on your level, 750% of your Psyche will be added to your Magic Attack.
  7. Depending on your level, 800% of your Psyche will be added to your Magic Attack.

Magic Attack as base damage.

Caster Level as additional damage

Casting time: 2 seconds

Reactivation time: 4 seconds


8. Intelligence Blow[]

  1. 5% boost to caster's Magic Attack force for 18 minutes.
  2. 10% boost to caster's Magic Attack force for 21 minutes. Level Requirement: 13.
  3. 15% boost to caster's Magic Attack force for 24 minutes. Level Requirement: 21.
  4. 20% boost to caster's Magic Attack force for 27 minutes. Level Requirement: 29.
  5. 25% boost to caster's Magic Attack force for 30 minutes. Level Requirement: 37.
  6. 30% boost to caster's Magic Attack force for 30 minutes.
  7. 35% boost to caster's Magic Attack force for 90 minutes.

Inflates your Magic attack

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 5 seconds


9. Holy Light[]

  1. 400% of Intelligence will be added to your Magic Attack.
  2. 460% of Intelligence will be added to your Magic Attack.
  3. 530% of Intelligence will be added to your Magic Attack.
  4. 600% of Intelligence will be added to your Magic Attack.
  5. 700% of Intelligence will be added to your Magic Attack.
  6. 750% of Intelligence will be added to your Magic Attack.
  7. 800% of Intelligence will be added to your Magic Attack.

Magic Attack is used as base damage.

Casting time: 2 seconds

Reactivation time: 4 seconds


10. Group Heal[]

  1. 600% Psyche is applied to recover party member's HP basic recovery rate.
  2. 100% Intelligence and 700% Psyche are applied to recover party member's HP basic recovery rate.
  3. 100% Intelligence and 800% Psyche are applied to recover party member's HP basic recovery rate.
  4. 200% Intelligence and 900% Psyche are applied to recover party member's HP basic recovery rate.
  5. 200% Intelligence and 1000% Psyche are applied to recover party member's HP basic recovery rate.
  6. 300% Intelligence and 1300% Psyche are applied to recover party member's HP basic recovery rate.
  7. 400% Intelligence and 1600% Psyche are applied to recover party member's HP basic recovery rate.

Uses Health Points recovery rate as base status then adds Intelligence and Psyche multipliers to heal.

Casting time: 2 seconds

Reactivation time: 25 seconds (lvl7 20 seconds)


11. Detect[]

  1. Detect players and monsters in Vanish mode within a 20 meter radius for 30 seconds.
  2. Detect players and monsters in Vanish mode within a 22 meter radius for 40 seconds.
  3. Detect players and monsters in Vanish mode within a 24 meter radius for 50 seconds.
  4. Detect players and monsters in Vanish mode within a 26 meter radius for 60 seconds.
  5. Detect players and monsters in Vanish mode within a 28 meter radius for 70 seconds.
  6. Detect players and monsters in Vanish mode within a 32 meter radius for 80 seconds.
  7. Detect players and monsters in Vanish mode within a 40 meter radius for 90 seconds.

Detects targets in Vanish mode

Casting time: instant

Reactivation time: 120 seconds (lvl7 90 seconds)


12. Instant Heal[]

  1. 300% Intelligence and 300% Psyche are applied to instantly recover target's HP basic recovery rate.
  2. 400% Intelligence and 400% Psyche are applied to instantly recover target's HP basic recovery rate.
  3. 500% Intelligence and 500% Psyche are applied to instantly recover target's HP basic recovery rate.
  4. 600% Intelligence and 600% Psyche are applied to instantly recover target's HP basic recovery rate.
  5. 700% Intelligence and 700% Psyche are applied to instantly recover target's HP basic recovery rate.
  6. 800% Intelligence and 800% Psyche are applied to instantly recover target's HP basic recovery rate.
  7. 900% Intelligence and 1000% Psyche are applied to instantly recover target's HP basic recovery rate.

Uses Health Points recovery rate as base status then adds Intelligence and Psyche multipliers to heal.

Casting time: instant

Reactivation time: 180 seconds (lvl7 120 seconds)


13. Magic Barrier[]

  1. Absorbs 400% of your Psyche in damage for 40 seconds.
  2. Absorbs 600% of your Psyche in damage for 45 seconds.
  3. Absorbs 800% of your Psyche in damage for 50 seconds.
  4. Absorbs 1000% of your Psyche in damage for 55 seconds.
  5. Absorbs 1200% of your Psyche in damage for 60 seconds.
  6. Absorbs 1400% of your Psyche in damage for 60 seconds.
  7. Absorbs 1600% of your Psyche in damage for 60 seconds.

Absorbs damage based on a multiplier of the casters Psyche status points

Expires when time runs out or by Absorbing damage

Casting time: instant

Reactivation time: 30 seconds


14. Mana Charge[]

  1. (max) Recover caster's Mana by 100%.

Completely recovers your Mana pool

Casting time: instant

Reactivation time: 30 seconds


15. Mental Barrier[]

  1. 5% of caster's Intelligence and Psyche is added to Physical Defense for 18 minutes.
  2. 10% of caster's Intelligence and Psyche is added to Physical Defense for 21 minutes. Level Requirement: 17.
  3. 15% of caster's Intelligence and Psyche is added to Physical Defense for 24 minutes. Level Requirement: 25.
  4. 20% of caster's Intelligence and Psyche is added to Physical Defense for 27 minutes. Level Requirement: 33.
  5. 25% of caster's Intelligence and Psyche is added to Physical Defense for 30 minutes. Level Requirement: 41.
  6. 35% of caster's Intelligence and Psyche is added to Physical Defense for 30 minutes.
  7. 50% of caster's Intelligence and Psyche is added to Physical Defense for 90 minutes.

Adds Pure defense based on your Intelligence and Psyche multipliers.

Casting time: 5 seconds (lvl7 instant)

Reactivation time: 4 seconds


16. Net Bind[]

  1. Able to bind your target at a distance of 6 meters for 7 seconds.
  2. Able to bind your target at a distance of 8 meters for 9 seconds.
  3. Able to bind your target at a distance of 10 meters for 11 seconds.
  4. Able to bind your target at a distance of 12 meters for 13 seconds.
  5. Able to bind your target at a distance of 14 meters for 15 seconds.
  6. Able to bind your target at a distance of 16 meters for 17 seconds.
  7. Able to bind your target at a distance of 16 meters for 19 seconds.

The user is bound as well.

Expires upon user death or time expiration.

Casting time: instant

Reactivation time: 300 seconds


17. Revive[]

  1. Revive the target with 10% of HP and Mana. For players under level 30.
  2. Revive the target with 20% of HP and Mana. For players under level 50.
  3. Revive the target with 30% of HP and Mana. For players under level 70.
  4. Revive the target with 40% of HP and Mana. For players under level 90.
  5. Revive the target with 50% of HP and Mana. For players under level 115.
  6. Revive the target with 70% of HP and Mana. For players under level 115.
  7. Revive the target with 100% of HP and Mana. For players under level 115.

Use on characters under or on level requirement.

Casting time: 7 seconds

Reactivation time: 30 seconds


18. Saint Strike[]

  1. Damage that is 20% Intelligence and 16% Psyche is dealt 10 times in 30 seconds.
  2. Damage that is 25% Intelligence and 20% Psyche is dealt 10 times in 30 seconds.
  3. Damage that is 33% Intelligence and 25% Psyche is dealt 10 times in 30 seconds.
  4. Damage that is 50% Intelligence and 33% Psyche is dealt 10 times in 30 seconds.
  5. Damage that is 100% Intelligence and 50% Psyche is dealt 10 times in 30 seconds.
  6. Damage that is 100% Intelligence and 100% Psyche is dealt 10 times in 30 seconds.
  7. Damage that is 100% Intelligence and 100% Psyche is dealt 15 times in 30 seconds.

Status points as base damage

Cureable with an Antidote potion.

Casting time: instant

Reactivation time: 20 seconds


19. Chrono[]

  1. (max) Cooldown time is eliminated.

Buff lasts 15 minutes.

Expires when a skill cooldown is ignored

Casting time: instant

Reactivation time: 120 seconds

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