## **HalfElf - Archer Skills** Edit

**Level 1-50 skills:**

### **1. Blazing** Edit

- Increase Fire Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Health.
- Increase Fire Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Health.
- Increase Fire Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Health.
- Increase Fire Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Health.
- Increase Fire Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Health.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **2. Frozen** Edit

- Increase Water Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's mobility by 10% for 7 seconds.
- Increase Water Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's mobility by 15% for 7 seconds.
- Increase Water Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's mobility by 20% for 7 seconds.
- Increase Water Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's mobility by 25% for 7 seconds.
- Increase Water Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's mobility by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **3. Darkness** Edit

- Increase Darkness Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
- Increase Darkness Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
- Increase Darkness Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
- Increase Darkness Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
- Increase Darkness Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **4. Divinity** Edit

- Increase Divine Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Mana.
- Increase Divine Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Mana.
- Increase Divine Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Mana.
- Increase Divine Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Mana.
- Increase Divine Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Mana.

Damage boosted by Elemental Attack modifiers.

Sustained Mana: 8

### **5. Psychic Pierce** Edit

- Adds 60% additional damage to your regular attack.
- Adds 70% additional damage to your regular attack.
- Adds 80% additional damage to your regular attack.
- Adds 90% additional damage to your regular attack.
- Adds 100% additional damage to your regular attack.
- Adds 110% additional damage to your regular attack.
- Adds 120% additional damage to your regular attack.

Ranged attack as base damage

Weapon attack modifiers boosts this skills damage

Casting time: instant

Reactivaton time: 15 seconds

### **6. Long Shot** Edit

- Increases the attack distance of a ranged weapon by 10% for 5 minutes.
- Increases the attack distance of a ranged weapon by 15% for 10 minutes.
- Increases the attack distance of a ranged weapon by 20% for 15 minutes.
- Increases the attack distance of a ranged weapon by 25% for 20 minutes.
- Increases the attack distance of a ranged weapon by 35% for 25 minutes.
- Increases the attack distance of a ranged weapon by 45% for 30 minutes.
- Increases the attack distance of a ranged weapon by 60% for 60 minutes.

Boosts base range of your weapon

Casting time: 3 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **7.Enchanted Arrow** Edit

- Increases arrow and bolt damage by 10% for 18 minutes
- Increases arrow and bolt damage by 15% for 21 minutes
- Increases arrow and bolt damage by 20% for 24 minutes
- Increases arrow and bolt damage by 25% for 27 minutes
- Increases arrow and bolt damage by 30% for 30 minutes
- Increases arrow and bolt damage by 35% for 30 minutes
- Increases arrow and bolt damage by 40% for 90 minutes

Boosts Arrow or Bolt base damage

Casting time: 5 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **8. Faint Pierce** Edit

- 30% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 18 minutes.
- 40% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 21 minutes.
- 50% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 24 minutes.
- 60% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 27 minutes.
- 70% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 30 minutes.
- 80% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 30 minutes.
- 100% chance of a 50% drop in Mobility for 10 seconds when Psychic Pierce hits its mark. Lasts 90 minutes.

Adds a percent chance to apply the debuff when using Psychic Pierce

Debuff spell

Casting time: 5 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **9. Bleeding Shot** Edit

- 5 additional attacks every 3 seconds at 70% of a regular attack.
- 6 additional attacks every 3 seconds at 70% of a regular attack.
- 7 additional attacks every 3 seconds at 70% of a regular attack.
- 8 additional attacks every 3 seconds at 70% of a regular attack.
- 9 additional attacks every 3 seconds at 70% of a regular attack.
- 10 additional attacks every 3 seconds at 70% of a regular attack.
- 15 additional attacks every 3 seconds at 80% of a regular attack.

Ranged attack as base damage

Tick damage

Applies the debuff when target is hit.

Effect can be healed with a Detox potion

Casting time: instant

Reactivaton time: 15 seconds

### **10. Agility** Edit

- Increase caster's Dexterity by 10% for 18 minutes.
- Increase caster's Dexterity by 15% for 21 minutes.
- Increase caster's Dexterity by 20% for 24 minutes.
- Increase caster's Dexterity by 25% for 27 minutes.
- Increase caster's Dexterity by 30% for 30 minutes.
- Increase caster's Dexterity by 35% for 30 minutes.
- Increase caster's Dexterity by 50% for 90 minutes.

Inflates your Dexterity status points

Casting time: 4 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **11. Brandish Kick** Edit

- 50% chance of applying Stun effect on target for 5 seconds.
- 55% chance of applying Stun effect on target for 6 seconds.
- 60% chance of applying Stun effect on target for 7 seconds.
- 65% chance of applying Stun effect on target for 8 seconds.
- 70% chance of applying Stun effect on target for 9 seconds.
- 80% chance of applying Stun effect on target for 10 seconds.
- 100% chance of applying Stun effect on target for 10 seconds.

Melee attack as base damage

Ignores defense

Adds a percent chance to Stun the target

Stun spell

Casting time: instant

Reactivaton time: 15 seconds

### **12.Ensnare** Edit

- For 3 seconds, your target's Mobility will drop by 30%.
- For 4 seconds, your target's Mobility will drop by 30%.
- For 5 seconds, your target's Mobility will drop by 30%.
- For 6 seconds, your target's Mobility will drop by 30%.
- For 7 seconds, your target's Mobility will drop by 30%.
- For 8 seconds, your target's Mobility will drop by 30%.
- For 9 seconds, your target's Mobility will drop by 40%.

Debuff spell

Casting time: instant

Reactivaton time: 30 seconds

### **13. Feeble Arrow** Edit

- Decreases target's Strength by 8% for 15 seconds.
- Decreases target's Strength by 12% for 15 seconds.
- Decreases target's Strength by 16% for 15 seconds.
- Decreases target's Strength by 20% for 15 seconds.
- Decreases target's Strength by 25% for 15 seconds.
- Decreases target's Strength by 30% for 15 seconds.
- Decreases target's Strength by 40% for 20 seconds.

Ranged attack as base damage

Applies the effect when target is hit

Debuff spell

Casting time: instant

Reactivaton time: 30 seconds

### **14. Fatal** Edit

- After a successful critical hit, 100% Dexterity is added as damage for 18 minutes.
- After a successful critical hit, 150% Dexterity is added as damage for 21 minutes.
- After a successful critical hit, 200% Dexterity is added as damage for 24 minutes.
- After a successful critical hit, 250% Dexterity is added as damage for 27 minutes.
- After a successful critical hit, 300% Dexterity is added as damage for 30 minutes.
- After a successful critical hit, 500% Dexterity is added as damage for 30 minutes.
- After a successful critical hit, 700% Dexterity is added as damage for 90 minutes.

Boosts your Critical Attack damage dealt based of Dexterity percent.

Casting time: 5 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **15. Sprint** Edit

- Adds a 20% boost to your Mobility for 18 seconds.
- Adds a 40% boost to your Mobility for 21 seconds.
- Adds a 60% boost to your Mobility for 24 seconds.
- Adds a 80% boost to your Mobility for 27 seconds.
- Adds a 100% boost to your Mobility for 30 seconds.
- Adds a 120% boost to your Mobility for 30 seconds.
- Adds a 140% boost to your Mobility for 30 seconds.

Provides additional Mobility

Stacks with other Mobility modifiers

Casting time: instant

Reactivaton time: 300 seconds

### **16. Evade** Edit

- Increases caster's Evasion by 15% for 18 minutes.
- Increases caster's Evasion by 20% for 21 minutes.
- Increases caster's Evasion by 25% for 24 minutes.
- Increases caster's Evasion by 30% for 27 minutes.
- Increases caster's Evasion by 35% for 30 minutes.
- Increases caster's Evasion by 40% for 30 minutes.
- Increases caster's Evasion by 50% for 90 minutes.

Inflates your Evasion rating

Casting time: 5 seconds (lvl7 instant)

Reactivaton time: 4 seconds

### **17. Piercing Root** Edit

- Regular attack damage. 60% chance of immobilizing your target for 5 seconds.
- 10% added attack damage. 70% chance of immobilizing your target for 5 seconds.
- 20% added attack damage. 80% chance of immobilizing your target for 5 seconds.
- 30% added attack damage. 90% chance of immobilizing your target for 5 seconds.
- 40% added attack damage. 100% chance of immobilizing your target for 5 seconds.
- 50% added attack damage. 100% chance of immobilizing your target for 5 seconds.
- 60% added attack damage. 100% chance of immobilizing your target for 5 seconds.

Ranged attack as base damage

Adds a percent chance to apply the Rooting effect

Casting time: instant

Reactivaton time: 30 seconds

### **18. Double Strike** Edit

- Consecutive double strikes with an additional 20% damage.
- Consecutive double strikes with an additional 40% damage.
- Consecutive double strikes with an additional 60% damage.
- Consecutive double strikes with an additional 80% damage.
- Consecutive double strikes with an additional 100% damage.
- Consecutive double strikes with an additional 120% damage.
- Consecutive double strikes with an additional 140% damage.

Ranged attack as base damage

Deals 2 hit with each having said damage boost

Weapon attack modifiers boosts this skills damage

Casting time: 2 seconds

Reactivaton time: 20 seconds