HalfElf - Ranger Skills[]
Level 51-99 skills:
1. Crossbow Mastery[]
- For 18 minutes, crossbow damage is increased by 20% and 100% of Dexterity is applied as damage. Increased attack speed by 10%.
- For 21 minutes, crossbow damage is increased by 25% and 110% of Dexterity is applied as damage. Increased attack speed by 10%.
- For 24 minutes, crossbow damage is increased by 30% and 120% of Dexterity is applied as damage. Increased attack speed by 10%.
- For 27 minutes, crossbow damage is increased by 35% and 130% of Dexterity is applied as damage. Increased attack speed by 10%.
- For 30 minutes, crossbow damage is increased by 40% and 140% of Dexterity is applied as damage. Increased attack speed by 10%.
- For 30 minutes, crossbow damage is increased by 50% and 150% of Dexterity is applied as damage. Increased attack speed by 30%
- For 120 minutes, crossbow damage is increased by 70% and 200% of Dexterity is applied as damage. Increased attack speed by 50%
Crossbow required for base weapon damage boost to take effect
Dexterity percent bonus damage is applied as Pure ranged attack
Attack Speed boost modifier applied to any melee or ranged weapon
Casting time: 4 seconds (lvl7 instant)
Reactivation time: 4 seconds
2. Open Eyes[]
- (max) Immediate release from Stun effects.
Use able while in Stun spell.
Casting time: instant
Reactivation time: 180 seconds
3. Trick[]
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 5 minutes.
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 10 minutes
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 15 minutes
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 20 minutes
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 25 minutes
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 30 minutes
- When you are the enemy patrol or murderer, you will be shielded from patrol's attacks for 120 minutes
Buff effect expires when hitting patrol
Casting time: 4 seconds (lvl7 instant)
Reactivation time: 1800 seconds
4. Detect[]
- Detect players or monsters who are in Vanish mode within 10 meter radius for 30 seconds.
- Detect players or monsters who are in Vanish mode within 11 meter radius for 40 seconds
- Detect players or monsters who are in Vanish mode within 12 meter radius for 50 seconds
- Detect players or monsters who are in Vanish mode within 13 meter radius for 60 seconds
- Detect players or monsters who are in Vanish mode within 14 meter radius for 70 seconds
- Detect players or monsters who are in Vanish mode within 15 meter radius for 80 seconds
- Detect players or monsters who are in Vanish mode within 15 meter radius for 90 seconds
Detects targets in Vanish mode
Casting time: instant
Reactivation time: 120 seconds
5. Disappear[]
- 70% chance of Vanishing for 30 minutes.
- 75% chance of Vanishing for 30 minutes.
- 80% chance of Vanishing for 30 minutes.
- 85% chance of Vanishing for 30 minutes.
- 90% chance of Vanishing for 30 minutes.
- 100% chance of Vanishing for 30 minutes.
- 100% chance of Vanishing for 60 minutes.
Reappear upon any action.
Adds a percent chance to Vanish
Casting time: instant
Reactivation time: 120 seconds
6. Siege Shot[]
- Become immovable for 10 seconds, gains 30% ranged attack damage.
- Become immovable for 10 seconds, gains 30% ranged attack damage.
- Become immovable for 10 seconds, gains 30% ranged attack damage.
- Become immovable for 10 seconds, gains 30% ranged attack damage.
- Become immovable for 10 seconds, gains 30% ranged attack damage.
- Become immovable for 10 seconds, gains 50% ranged attack damage.
- Become immovable for 10 seconds, gains 100% ranged attack damage.
Crossbow required
Cant move from position(Rooted) while this skill is in effect
Ranged attack damage boost is dealt by normal ranged attack
Casting time: instant
Reactivation time: 90 seconds
7. Murder Shot[]
- 3000% of the Hit List Kill Amount applies to the damage you deal.
- 3500% of the Hit List Kill Amount applies to the damage you deal.
- 4000% of the Hit List Kill Amount applies to the damage you deal.
- 4500% of the Hit List Kill Amount applies to the damage you deal.
- 5000% of the Hit List Kill Amount applies to the damage you deal.
- 6000% of the Hit List Kill Amount applies to the damage you deal.
- 7000% of the Hit List Kill Amount applies to the damage you deal.
Murder Counter : Hit List Kill Amount[]
0 | 10 | ||||||
---|---|---|---|---|---|---|---|
1 | 9 | ||||||
2 | 8 | ||||||
3 | 7 | ||||||
4 | 6 | ||||||
5 | 5 | ||||||
6 | 4 | ||||||
7 | 3 | ||||||
8 | 2 | ||||||
9 | 1 | ||||||
10 | 0 | ||||||
Ranged attack as base damage
Casting time: instant
Reactivation time: 20 seconds
8. Speed Wind[]
- Increase the attack speed of the caster by 80% for 10 seconds.
- Increase the attack speed of the caster by 100% for 10 seconds.
- Increase the attack speed of the caster by 120% for 10 seconds.
- Increase the attack speed of the caster by 150% for 10 seconds.
- Increase the attack speed of the caster by 185% for 10 seconds.
- Increase the attack speed of the caster by 233% for 10 seconds.
- Increase the attack speed of the caster by 280% for 10 seconds.
Crossbow required
Casting time: instant
Reactivation time: 90 seconds
9. Kael's Bolt[]
- For 50 seconds, bolt damage is increased by 10%. Inflict targets with less than 20% HP an additional 10% damage.
- For 50 seconds, bolt damage is increased by 20%. Inflict targets with less than 20% HP an additional 20% damage.
- For 50 seconds, bolt damage is increased by 30%. Inflict targets with less than 20% HP an additional 30% damage.
- For 50 seconds, bolt damage is increased by 40%. Inflict targets with less than 20% HP an additional 40% damage.
- For 50 seconds, bolt damage is increased by 50%. Inflict targets with less than 20% HP an additional 50% damage.
- For 50 seconds, bolt damage is increased by 70%. Inflict targets with less than 30% HP an additional 50% damage.
- For 50 seconds, bolt damage is increased by 100%. Inflict targets with less than 50% HP an additional 50% damage.
Crossbow required
Boosts base Bolt damage
Deals additional percent damage when targets total Health is at said percent
Casting time: instant
Reactivation time: 120 seconds
10. Alacrity Blow[]
- For 18 minutes, the caster's Dexterity is increased by 10%.
- For 21 minutes, the caster's Dexterity is increased by 15%.
- For 24 minutes, the caster's Dexterity is increased by 20%.
- For 27 minutes, the caster's Dexterity is increased by 25%.
- For 30 minutes, the caster's Dexterity is increased by 30%.
- For 30 minutes, the caster's Dexterity is increased by 40%.
- For 120 minutes, the caster's Dexterity is increased by 60%.
Inflates your Dexterity status points
Casting time: 4 seconds (lvl7 instant)
Reactivation time: 4 seconds
11. Strip Shot[]
- 30% added to damage dealt.
- 40% added to damage dealt.
- 50% added to damage dealt.
- 60% added to damage dealt.
- 70% added to damage dealt.
- 80% added to damage dealt.
- 90% added to damage dealt.
Target's Defense and Damage reduction effects are ignored.
Casting time: instant
Reactivation time: 30 seconds
12. Rank Shot[]
- Deals 15 times the damage of the equipped weapon's level.
- Deals 20 times the damage of the equipped weapon's level.
- Deals 30 times the damage of the equipped weapon's level.
- Deals 40 times the damage of the equipped weapon's level.
- Deals 50 times the damage of the equipped weapon's level.
- Deals 70 times the damage of the equipped weapon's level.
- Deals 100 times the damage of the equipped weapon's level.
Range attack as base damage
Casting time: instant
Reactivation time: 30 seconds
13. Critical Shot[]
- 50% chance to deal critical damage when you hit your target.
- 60% chance to deal critical damage when you hit your target.
- 70% chance to deal critical damage when you hit your target.
- 80% chance to deal critical damage when you hit your target.
- 90% chance to deal critical damage when you hit your target.
- 100% chance to deal critical damage when you hit your target.
- 100% chance to deal critical damage when you hit your target.
Range attack as base damage
Adds a percent chance to deal a successful critical hit
Casting time: instant
Reactivation time: 30 seconds (lvl7 15 seconds)
14. Premium shot[]
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 200% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 260% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 340% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 440% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 560% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 700% of the weapon's attack damage.
- If equipped with a [Rare], [Unique] or [Crafted] weapon, deal 860% of the weapon's attack damage.
Ranged attack as base damage.
Provides Weapon Attack percent modifier to the equipped weapon
Weapon attack modifiers boosts this skills damage
Casting time: instant
Reactivation time: 40 seconds
15. Magic Guard[]
- Resist all Magical Damage for 10 seconds.
- Resist all Magical Damage for 15 seconds.
- Resist all Magical Damage for 20 seconds.
- Resist all Magical Damage for 25 seconds.
- Resist all Magical Damage for 30 seconds.
- Resist all Magical Damage for 35 seconds.
- Resist all Magical Damage for 40 seconds.
Any Magical based attack is Futile while this buff is in effect.
Casting time: instant
Reactivation time: 100 seconds
16. Luxury Shot[]
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 300% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 360% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 440% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 540% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 660% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 800% of the weapon's attack damage.
- If equipped with a [Unique], [Ancient] or [Crafted] weapon, deal 960% of the weapon's attack damage.
Ranged attack as base damage
Provides Weapon Attack percent modifier to the equipped weapon
Weapon attack modifiers boosts this skills damage
Casting time: instant
Reactivation time: 40 seconds
17. Winged Foot[]
- 20% boost to you and your party member's Mobility.
- 40% boost to you and your party member's Mobility.
- 60% boost to you and your party member's Mobility.
- 80% boost to you and your party member's Mobility.
- 100% boost to you and your party member's Mobility.
- 120% boost to you and your party member's Mobility.
- 140% boost to you and your party member's Mobility.
Boosts casters and party members total Mobility
Sustained Mana: 10