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Giant Savage Skills

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The Savage Skill Tree

The Savage Skill Tree:
[1] 1. Self Buff that increases the damage of dual swords.
2. Party only skill. Forces the surrounding monsters to attack the user.
3. Self Buff that causes all of the user’s regular physical attacks to do Area of Effect damage.
4. Self Buff that increases the player’s user’s mobility and decreases damage received from critical attacks.
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.
6. Self Buff that increases damage based on current M. Kill count.
7. Attack skill that has chance to retrieve internal organs that can be used for other Savage skills. Requires dual swords.
8. Self Buff that increases the player’s Strength and Vitality.
9. Summons a totem that reduces all of the enemies’ accuracy within range. Requires Totem pole.
10. Attack skill that decreases target’s mobility. Requires dual swords. Requires gut obtained from Extraction to lower the target’s mobility.
11. Summons a totem that removes all debuffs every 3 seconds from party members within the range of the totem. Requires Totem pole.
12. Skill that stuns a certain number of enemies within 15M range.
13. Attack skill that lowers target’s defense by 50. Requires dual swords. Requires heart obtained from Extraction to lower the target’s defense.
14. Summons a totem that heals all party members every 3 seconds within range of the totem. Requires Totem pole.
15. Skill that disables regular attacks of a target and a certain number of surrounding enemies. PvP only.
16. Attack skill that deals damage based on the user’s Strength and deals additional damage when brain from Extraction is in inventory. Requires dual swords. Requires brain from Extraction to deal extra damage.
17. Summons a totem that increases all of the party members’ attack speed as long as they are within the range of the totem. Requires Totem pole.
18. Area of effect attack skill. Deals additional damage for 30 seconds if brain, gut, and heart are in inventory. Requires dual swords. Requires all 3 parts from Extraction to deal extra damage.

S1- Dual Sword Mastery. Level Requirement: 51; Cooldown: 4 seconds Lv 1: Increase damage of dual swords by 3% for 18 minutes.
Lv 2: Increase damage of dual swords by 6% for 21 minutes.
Lv 3: Increase damage of dual swords by 9% for 24 minutes.
Lv 4: Increase damage of dual swords by 12% for 27 minutes.
Lv 5: Increase damage of dual swords by 15% for 30 minutes.
Lv 6: Increase damage of dual swords by 20% for 30 minutes.
Lv 7: Increase damage of dual swords by 30% for 120 minutes.

Comments: This is no different to any weapon mastery buffs.

S2- Taunt Challenge. Level Requirement: 51; Cooldown: 15 seconds; Skill Requirement: Party mode Level 1: Force all monsters within the 20M range to attack user.

Comments: Similar to Taunt Roar for Guardians and Defenders, but it is acquired earlier.

S3- Rampage Force. Level Requirement: 51; Cooldown: 4 seconds; Skill Range: 2-3M? Lv 1: For 5 minutes, user has 30% chance of causing AoE on regular attacks.
Lv 2: For 10 minutes, user has 30% chance of causing AoE on regular attacks.
Lv 3: For 10 minutes, user has 40% chance of causing AoE on regular attacks.
Lv 4: For 15 minutes, user has 40% chance of causing AoE on regular attacks.
Lv 5: For 15 minutes, user has 50% chance of causing AoE on regular attacks.
Lv 6: For 20 minutes, user has 50% chance of causing AoE on regular attacks.
Lv 7: For 30 minutes, user has 60% chance of causing AoE on regular attacks.

Comments: This is the primary reason why you want Savages on your team; they have a chance to AoE on their regular attacks. Combined with a decent Strength stat, they will inflict more overall damage than a Wizard. I’m not sure about the AoE range of this skill, but I’m sure it’s less than 5M.

S4- Ferocious. Level Requirement: 53; Cooldown: 4 seconds Lv 1: For 10 minutes, user has 10% more mobility and receives 10% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 15% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 20% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 25% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 30% lesser damage from critical attacks.
Lv 1: For 10 minutes, user has 10% more mobility and receives 35% lesser damage from critical attacks.
Lv 1: For 20 minutes, user has 10% more mobility and receives 40% lesser damage from critical attacks.

Comments: Agility Dhans, Dexterity Guardians or any build that rely on critical hits will have troubles doing high damages to Savages because of this skill. With damage drop and critical damage reduction gear, they become almost immune to all critical damage.

S5- Fortunate. Level Requirement: 53; Cooldown: 180 seconds Lv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.

Comments: It’s the same skill as Berserkers. Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.

S6- Monster Mind. Level Requirement: 54; Cooldown: 4 seconds Lv 1: 20% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 2: 40% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 3: 60% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 4: 80% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 5: 100% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 6: 120% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.
Lv 7: 140% of current M.Kill count is added to the damage of your physical attacks. Lasts 18 minutes.

Comments: Similar to Assassin’s Death Blow

S7- Extraction. Level Requirement: 54; Cooldown: 15 seconds; Weapon Requirement: Dual Swords Lv 1: 180% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 2: 190% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 3: 200% increased damage dealt to the target. 30% chance to retrieved internal organs.
Lv 4: 210% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 5: 220% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 6: 230% increased damage dealt to the target. 40% chance to retrieved internal organs.
Lv 7: 240% increased damage dealt to the target. 50% chance to retrieved internal organs.

Comments: When you use this skill, you can acquire guts, hearts, and brains (yuck!) that you could use for other skills. You need all 3 to use the level 62 AoE attack skill.

S8- Brutality. Level Requirement: 54; Cooldown: 4 seconds Lv 1: Increase Strength and Vitality by 2% for 18 minutes.
Lv 2: Increase Strength and Vitality by 4% for 21 minutes.
Lv 3: Increase Strength and Vitality by 6% for 24 minutes.
Lv 4: Increase Strength and Vitality by 8% for 27 minutes.
Lv 5: Increase Strength and Vitality by 10% for 30 minutes.
Lv 6: Increase Strength and Vitality by 12% for 30 minutes.
Lv 7: Increase Strength and Vitality by 15% for 120 minutes.

Comments: Similar to Berserker’s Vigilance but raises Vitality instead of Dexterity.

S9- Gail’s Shock. Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M Lv 1: Summons a totem that reduces 3% of the accuracy of all enemies in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that reduces 6% of the accuracy of all enemies in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that reduces 9% of the accuracy of all enemies in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that reduces 12% of the accuracy of all enemies in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that reduces 15% of the accuracy of all enemies in range. The totem lasts 60 seconds
Lv 6: Summons a totem that reduces 18% of the accuracy of all enemies in range. The totem lasts 60 seconds
Lv 7: Summons a totem that reduces 20% of the accuracy of all enemies in range. The totem lasts 180 seconds.

Comments: You need a totem pole to use this skill. It can be purchased from the Sundries Merchant. It reduces accuracy of enemies within range. I can’t really see the usefulness of this skill since 20% isn’t a lot even with a level 7.

S10- Lunge. Level Requirement: 56; Cooldown: 24 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Gut Lv 1: 180% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 2: 190% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 3: 200% increased damage dealt to the target. 30% chance to reduce target’s mobility for 5 seconds.
Lv 4: 210% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 5: 220% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 6: 230% increased damage dealt to the target. 40% chance to reduce target’s mobility for 5 seconds.
Lv 7: 240% increased damage dealt to the target. 50% chance to reduce target’s mobility for 5 seconds.

Comments: In order to reduce the target’s mobility, you must have a Gut in your inventory. 1 Gut is consumed every time this attack skill is used.

S11- Gail’s Wash; Level Requirement: 56; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M Lv 1: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds
Lv 6: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 60 seconds
Lv 7: Summons a totem that removes 1 buff every 3 seconds from each party member in range. The totem lasts 180 seconds.

Comments: This is a very useful totem skill especially when you are dealing with AoE stuns, AoE sleep, or just debuffs in general. Unfortunately, in order efficiently use this skill, party members must stay within the range of the totem, and that seems to be a problem in Town Battles or GvGs.

S12- Desperate Assault. Level Requirement: 58; Cooldown: 60 seconds Lv 1: Stuns 2 targets within 15M of the user for 2 seconds.
Lv 2: Stuns 2 targets within 15M of the user for 3 seconds.
Lv 3: Stuns 3 targets within 15M of the user for 3 seconds.
Lv 4: Stuns 3 targets within 15M of the user for 4 seconds.
Lv 5: Stuns 4 targets within 15M of the user for 4 seconds.
Lv 6: Stuns 5 targets within 15M of the user for 4 seconds.
Lv 7: Stuns 6 targets within 15M of the user for 5 seconds.

Comments: A weaker version of the Wizard’s Strike Bash. It only stuns a specific number of targets.

S13- Ruthless. Level Requirement: 58; Cooldown: 28 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Heart Lv 1: 150% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 2: 160% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 3: 170% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 4: 180% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 5: 190% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 6: 200% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.
Lv 7: 210% increased damage dealt to the target. Reduces target’s defense by 50 for 20 seconds.

Comments: In order to reduce the target’s defense by 50, you must have Hearts in your Inventory. 1 Heart is consumed every time this attack skill is used.

S14- Gail’s Bless. Level Requirement: 58; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M Lv 1: Summons a totem that heals 200 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.
Lv 2: Summons a totem that heals 250 HP every 3 seconds to each party member in range. The totem lasts 30 seconds.
Lv 3: Summons a totem that heals 300 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.
Lv 4: Summons a totem that heals 350 HP every 3 seconds to each party member in range. The totem lasts 45 seconds.
Lv 5: Summons a totem that heals 400 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.
Lv 6: Summons a totem that heals 450 HP every 3 seconds to each party member in range. The totem lasts 60 seconds.
Lv 7: Summons a totem that heals 500 HP every 3 seconds to each party member in range. The totem lasts 180 seconds.

Comments: Who needs Priests if you are being every 3 seconds. This is a totem skill so in order to use it right, you must have party members within range for it to work.

S15- Barbaric Cry. Level Requirement: 60; Cooldown: 180 seconds; Skill Range: 20M Lv 1: Prevents target and 2 other surrounding enemies from using regular attacks for 5 seconds.
Lv 2: Prevents target and 3 other surrounding enemies from using regular attacks for 8 seconds.
Lv 3: Prevents target and 4 other surrounding enemies from using regular attacks for 11 seconds.
Lv 4: Prevents target and 5 other surrounding enemies from using regular attacks for 14 seconds.
Lv 5: Prevents target and 6 other surrounding enemies from using regular attacks for 17 seconds. Lv 6: Prevents target and 7 other surrounding enemies from using regular attacks for 20 seconds. Lv 7: Prevents target and 8 other surrounding enemies from using regular attacks for 25 seconds.
Comments: This skill is evil! You are basically stopping a target and others 20M from that target from attacking. They can still use skills though, so beware.

S16- Storming Cross. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain Lv 1: 120% of user’s Strength is applied to the target. Inflicts additional 100 damage.
Lv 1: 140% of user’s Strength is applied to the target. Inflicts additional 100 damage.
Lv 1: 160% of user’s Strength is applied to the target. Inflicts additional 200 damage.
Lv 1: 180% of user’s Strength is applied to the target. Inflicts additional 200 damage.
Lv 1: 200% of user’s Strength is applied to the target. Inflicts additional 300 damage.
Lv 1: 220% of user’s Strength is applied to the target. Inflicts additional 300 damage.
Lv 1: 240% of user’s Strength is applied to the target. Inflicts additional 500 damage.

Comments: In order to inflict the extra damage, you must have Brains in your inventory. 1 Brain is consumed every time this attack skill is used.

S17- Gail’s Cry. Level Requirement: 60; Cooldown: 60 seconds; Item Requirement: Totem Pole; Skill Range: 15M Lv 1: Summons a totem that increases the attack speed of each party member in range by 5%. The totem lasts 30 seconds.
Lv 2: Summons a totem that increases the attack speed of each party member in range by 10%. The totem lasts 30 seconds.
Lv 3: Summons a totem that increases the attack speed of each party member in range by 15%. The totem lasts 45 seconds.
Lv 4: Summons a totem that increases the attack speed of each party member in range by 20%. The totem lasts 45 seconds.
Lv 5: Summons a totem that increases the attack speed of each party member in range by 25%. The totem lasts 60 seconds.
Lv 6: Summons a totem that increases the attack speed of each party member in range by 30%. The totem lasts 60 seconds.
Lv 7 Summons a totem that increases the attack speed of each party member in range by 35%. The totem lasts 180 seconds.

Comments: With fast attack speed of dual swords, you’ll be inflicting massive AoE damage within seconds with this totem active. Agility/Strength Dhans, Strength Dragon Sages, and Strength Guardians, and Intelligence Templars are greatly benefited by this totem. Like other totems, party members must stay within 15M to make a good use of it.

S18- Freezing Tornado. Level Requirement: 62; Cooldown: 45 seconds; Weapon Requirement: Dual Swords; Extracted Body Part Requirement: Brain, Gut, and Heart Lv 1: 110% boosted AoE attack. Additional 1000 damage for 30 seconds.
Lv 1: 120% boosted AoE attack. Additional 1500 damage for 30 seconds.
Lv 1: 130% boosted AoE attack. Additional 2000 damage for 30 seconds.
Lv 1: 140% boosted AoE attack. Additional 2500 damage for 30 seconds.
Lv 1: 150% boosted AoE attack. Additional 3000 damage for 30 seconds.
Lv 1: 160% boosted AoE attack. Additional 3500 damage for 30 seconds.
Lv 1: 170% boosted AoE attack. Additional 4000 damage for 30 seconds.

Comments: Am I reading that additional damage right? That is quite massive! Just like other dual sword attack skill you need extracted body parts. With this attack skill though, you need all 3 in your inventory. 1 of each is consumed every time this attack skill is used.

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