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Giant Berserker Skills

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The Berserker Skill Tree

The Berserker Skill Tree:
[1] 1. Self Buff that increases the critical damage of polearms by a specific amount.
2. Self Buff that increases damage for 18 minutes based on murder count. The less Possibilities in Hit list results in higher damage.
3. Skill that lowers opponent’s mobility. Requires a throwing axe.
4. Self buff that increases mobility, attack speed, melee force, but decreases defense.
5. Self buff that makes user immune to all stuns and root. Can be used while suffering from stun or root.
6. Skill that roots opponent. Requires a throwing axe.
7. Area of effect attack skill. Requires polearm.
8. Self Buff that raises the user’s Strength and Dexterity.
9. Attack Skill that deals damage based on the user’s dexterity. Requires polearm.
10. Skill that decreases all of the opponent’s attacking forces (melee, ranged, magic).
11. Skill that removes any harmful buffs on self. (e.g. Mage’s Coldwave, Warlock’s Broken Treasure. Frozen/Darkness imbue effects)
12. Skill that disables opponent’s skills. PvP only.
13. Attack skill. Deals more damage when opponent is affected by Jolt. Requires polearm.
14. Party-only buff that raises all of the party members’ attack forces.
15. Attack skill that deals more damage when using Rare, Unique, and Ancient polearm.
16. Attack skill that deals damage based on the level of the user’s weapon.
17. Self Buff that stuns opponents that deals ranged attack damage to the user.
18. Area of effect attack skill that stuns all enemies affected. A percent of damage inflicted is used to restore HP. Requires polearm.

B1- Polearm Mastery. Level Requirement 51; Cooldown: 4 seconds Lv 1: Polearm critical damage is increased by 50 for 18 minutes.
Lv 2: Polearm critical damage is increased by 100 for 21 minutes.
Lv 3: Polearm critical damage is increased by 150 for 24 minutes.
Lv 4: Polearm critical damage is increased by 200 for 27 minutes.
Lv 5: Polearm critical damage is increased by 250 for 30 minutes.
Lv 6: Polearm critical damage is increased by 300 for 30 minutes.
Lv 7: Polearm critical damage is increased by 400 for 120 minutes.

Comments: Even though this buff doesn’t increase critical damage by a percentage, you can still dish out a lot of damage since polearms are the strongest weapons in the game.

B2- Criminal Mind. Level Requirement: 51; Cooldown: 4 seconds Lv 1: 200% of the Murder Count is added to physical damage for 18 minutes.
Lv 2: 400% of the Murder Count is added to physical damage for 21 minutes.
Lv 3: 600% of the Murder Count is added to physical damage for 24 minutes.
Lv 4: 800% of the Murder Count is added to physical damage for 27 minutes.
Lv 5: 1000% of the Murder Count is added to physical damage for 30 minutes.
Lv 6: 1200% of the Murder Count is added to physical damage for 30 minutes.
Lv 7: 1500% of the Murder Count is added to physical damage for 120 minutes.

Murder Count – Possibilities on Hit List
0 – 10 possibilities
1 – 9 possibilities
2 – 8 possibilities
3 – 7 possibilities
4 – 6 possibilities
5 – 5 possibilities
6 – 4 possibilities
7 – 3 possibilities
8 – 2 possibilities
9 – 1 possibility
10 – 0 possibilities

Comment: And I thought Murder Shot for Rangers was already powerful. Imagine that as a buff! Berserkers dishing out Murder Shot-like damages on each hit seem overpowered indeed!

B3- Snare Axe. Level Requirement: 51; Cooldown: 40 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe Lv 1: Throw an axe at opponent, lowering movement speed by 20% for 10 seconds.
Lv 2: Throw an axe at opponent, lowering movement speed by 30% for 11 seconds.
Lv 3: Throw an axe at opponent, lowering movement speed by 40% for 12 seconds.
Lv 4: Throw an axe at opponent, lowering movement speed by 50% for 13 seconds.
Lv 5: Throw an axe at opponent, lowering movement speed by 60% for 14 seconds.
Lv 6: Throw an axe at opponent, lowering movement speed by 70% for 15 seconds.
Lv 7: Throw an axe at opponent, lowering movement speed by 90% for 18 seconds.

Comments: You need Throwing axes in order to use this skill. You can purchase them at Sundries Merchants in all towns. Works like Fainting Pierce for Archers, but each use consumes 1 Throwing Axe. Quite hand in snaring targets in Town Battles since it always succeeds. Still not sure if this skill gets reflected by Templar’s Reflection though.

B4- Berserk. Level Requirement: 53; Cooldown: 60 seconds Lv 1: For 10 seconds, your defense decreases by 20%, but you gain 30% more attack speed, 5% more melee force, and 50% more mobility.
Lv 2: For 10 seconds, your defense decreases by 20%, but you gain 60% more attack speed, 5% more melee force, and 50% more mobility.
Lv 3: For 10 seconds, your defense decreases by 20%, but you gain 90% more attack speed, 5% more melee force, and 50% more mobility.
Lv 4: For 10 seconds, your defense decreases by 20%, but you gain 120% more attack speed, 5% more melee force, and 50% more mobility.
Lv 5: For 10 seconds, your defense decreases by 20%, but you gain 150% more attack speed, 5% more melee force, and 50% more mobility.
Lv 6: For 10 seconds, your defense decreases by 20%, but you gain 180% more attack speed, 5% more melee force, and 50% more mobility.
Lv 7: For 10 seconds, your defense decreases by 20%, but you gain 200% more attack speed, 10% more melee force, and 100% more mobility.

Comments: This short term buff is quite amazing, especially at level 7; you could actually catch up to Rangers with level 5 Winged Foot! The cooldown is quite lame though, but I guess this is an attempt to make Berserkers a bit more balanced. Like Blood Adrenaline, this buff is completely risky as 1/5 of your defense drops, making you very fragile. The attack speed boost is decent, but most Berserkers use polearms, and it has horrible attack speed regardless of this buff being active or not.

B5- Fortunate. Level Requirement: 53; Cooldown: 180 secondsLv1: For 30 seconds, user becomes immune to all stuns and root. This skill can still be used even if the user is suffering from stun or root.

Comments: Instead of just removing stun or root, it’s a short term buff that makes Giants completely immune to them.

B6- Rooting Axe. Level Requirement: 54; Cooldown: 30 seconds; Throwing distance: 20M; Weapon Requirement: Throwing Axe Lv 1: Throws axe at target dealing 100 damage and rooting it for 3 seconds.
Lv 2: Throws axe at target dealing 200 damage and rooting it for 4 seconds.
Lv 3: Throws axe at target dealing 300 damage and rooting it for 5 seconds.
Lv 4: Throws axe at target dealing 400 damage and rooting it for 6 seconds.
Lv 5: Throws axe at target dealing 500 damage and rooting it for 7 seconds.
Lv 6: Throws axe at target dealing 600 damage and rooting it for 8 seconds.
Lv 7: Throws axe at target dealing 700 damage and rooting it for 9 seconds.

Comments: A Piercing Root-like skill for Berserkers, but Throwing Axe is required to use this skill.

B7- Sweep. Level Requirement: 54; Cooldown: 24 seconds; Weapon Requirement: Polearms; Skill Range: 5MLv 1: Increased 50% of player’s physical attack to opponent and 4 others near that opponent.
Lv 2: Increased 60% of player’s physical attack to opponent and 5 others near that opponent.
Lv 3: Increased 70% of player’s physical attack to opponent and 6 others near that opponent.
Lv 4: Increased 80% of player’s physical attack to opponent and 7 others near that opponent.
Lv 5: Increased 90% of player’s physical attack to opponent and 8 others near that opponent.
Lv 6: Increased 100% of player’s physical attack to opponent and 9 others near that opponent.
Lv 7: Increased 110% of player’s physical attack to opponent and 9 others near that opponent.

Comments: The number of targets struck by this skill is limited, but the power boost added with polearms compensates.

B8- Vigilance. Level Requirement: 54; Cooldown: 4 seconds Lv 1: Player gains 2% more Strength and Dexterity for 18 minutes.
Lv 2: Player gains 4% more Strength and Dexterity for 21 minutes.
Lv 3: Player gains 6% more Strength and Dexterity for 24 minutes.
Lv 4: Player gains 8% more Strength and Dexterity for 27 minutes.
Lv 5: Player gains 10% more Strength and Dexterity for 30 minutes.
Lv 6: Player gains 12% more Strength and Dexterity for 30 minutes.
Lv 7: Player gains 15% more Strength and Dexterity for 120 minutes.

Comments: Nimble and Rising Might in 1 buff, but lower stats added.

B9- Precision. Level Requirement: 56; Cooldown: 18 seconds Lv 1: Deals damage with 200% of Dexterity added to the target.
Lv 2: Deals damage with 250% of Dexterity added to the target.
Lv 3: Deals damage with 300% of Dexterity added to the target.
Lv 4: Deals damage with 350% of Dexterity added to the target.
Lv 5: Deals damage with 400% of Dexterity added to the target.
Lv 6: Deals damage with 450% of Dexterity added to the target.
Lv 7: Deals damage with 500% of Dexterity added to the target.

Comments: Almost similar to the Warrior’s Rampage, but deals 50% more damage on each level. One of the few attack skills that rely on a stat alone.

B10- Jolt. Level Requirement: 56; Cooldown: 24 seconds Lv 1: 50% chance of reducing all of opponent’s attacking forces by 2% for 15 seconds.
Lv 2: 60% chance of reducing all of opponent’s attacking forces by 4% for 15 seconds.
Lv 3: 70% chance of reducing all of opponent’s attacking forces by 6% for 15 seconds.
Lv 4: 80% chance of reducing all of opponent’s attacking forces by 8% for 15 seconds.
Lv 5: 90% chance of reducing all of opponent’s attacking forces by 10% for 15 seconds.
Lv 6: 100% chance of reducing all of opponent’s attacking forces by 12% for 15 seconds.
Lv 7: 100% chance of reducing all of opponent’s attacking forces by 15% for 15 seconds.

Comments: This is a very useful skill capable of lowering the damage output of any class since it lowers melee, ranged, and even magic attack!

B11- Wild Blood. Level Requirement: 56; Cooldown: 40 seconds Lv 1: Removes 1 debuff on self.
Lv 2: Removes 1 debuff on self. Cooldown becomes 35 seconds.
Lv 3: Removes 2 debuffs on self.
Lv 4: Removes 2 debuffs on self. Cooldown becomes 30 seconds.
Lv 5: Removes 3 debuffs on self.
Lv 6: Removes 3 debuffs on self. Cooldown becomes 25 seconds.
Lv 7: Removes 4 debuffs on self.

Comments: This is the ultimate counter for mage type classes. Their snares and other spells that causes harmful effects are easily negated by this skill. This also removes the effects of Frozen and Darkness imbue.

B12- Low Blow. Level Requirement: 58; Cooldown: 60 seconds Lv 1: All of your target’s skills are disabled for 5 seconds.
Lv 2: All of your target’s skills are disabled for 6 seconds.
Lv 3: All of your target’s skills are disabled for 7 seconds.
Lv 4: All of your target’s skills are disabled for 8 seconds.
Lv 5: All of your target’s skills are disabled for 9 seconds.
Lv 6: All of your target’s skills are disabled for 10 seconds.
Lv 7: All of your target’s skills are disabled for 11 seconds.

Comments: A weaker version of Assassin’s Silence.

B13- Cleave. Level Requirement: 58; Cooldown: 20 seconds; Weapon Requirement: Polearms Lv 1: Increased 50% of player’s physical attack at target. Deal 100 more damage when that target is affected by Jolt debuff.
Lv 2: Increased 60% of player’s physical attack at target. Deal 200 more damage when that target is affected by Jolt debuff.
Lv 3: Increased 70% of player’s physical attack at target. Deal 300 more damage when that target is affected by Jolt debuff.
Lv 4: Increased 80% of player’s physical attack at target. Deal 400 more damage when that target is affected by Jolt debuff.
Lv 5: Increased 90% of player’s physical attack at target. Deal 500 more damage when that target is affected by Jolt debuff.
Lv 6: Increased 100% of player’s physical attack at target. Deal 600 more damage when that target is affected by Jolt debuff.
Lv 7: Increased 110% of player’s physical attack at target. Deal 700 more damage when that target is affected by Jolt debuff.

Comments: Single target Attack skill that works wonders with Jolt.

B14- Call to Battle. Level Requirement: 58; Cooldown: 180 seconds; Skill Requirement: Party mode Lv 1: Increased all of party’s attacking forces by 10% for 30 seconds.
Lv 2: Increased all of party’s attacking forces by 12% for 30 seconds.
Lv 3: Increased all of party’s attacking forces by 14% for 30 seconds.
Lv 4: Increased all of party’s attacking forces by 16% for 30 seconds.
Lv 5: Increased all of party’s attacking forces by 18% for 30 seconds.
Lv 6: Increased all of party’s attacking forces by 20% for 30 seconds.
Lv 7: Increased all of party’s attacking forces by 20% for 60 seconds.

Comments: Empower still wins since Call to Battle has duration.

B15- Premium Strike. Level Requirement: 60; Cooldown: 16 seconds; Weapon Requirement: Polearms Lv 1: Deal 100% more damage when using Rare, Unique, or Ancient polearms.
Lv 2: Deal 110% more damage when using Rare, Unique, or Ancient polearms.
Lv 3: Deal 120% more damage when using Rare, Unique, or Ancient polearms.
Lv 4: Deal 130% more damage when using Rare, Unique, or Ancient polearms.
Lv 5: Deal 140% more damage when using Rare, Unique, or Ancient polearms.
Lv 6: Deal 150% more damage when using Rare, Unique, or Ancient polearms.
Lv 7: Deal 160% more damage when using Rare, Unique, or Ancient polearms.

Comments: Similar to Ranger’s Premium Shot.

B16- Magnitude Swing. Level Requirement: 60; Cooldown: 22 seconds; Weapon Requirement: Polearms Lv 1: Inflict damage 8 times the user weapon’s level.
Lv 2: Inflict damage 10 times the user weapon’s level.
Lv 3: Inflict damage 12times the user weapon’s level.
Lv 4: Inflict damage 14 times the user weapon’s level.
Lv 5: Inflict damage 16 times the user weapon’s level.
Lv 6: Inflict damage 18 times the user weapon’s level.
Lv 7: Inflict damage 20 times the user weapon’s level.

Comments: Similar to Ranger’s Rank Shot.

B17- Retaliate. Level Requirement: 60; Cooldown: 4 seconds Lv 1: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 3 seconds. 10 minute duration.
Lv 2: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 4 seconds. 10 minute duration.
Lv 3: When you are struck by a ranged attack, you have 30% chance of stunning the opponent for 5 seconds. 10 minute duration.
Lv 4: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 5 seconds. 10 minute duration.
Lv 5: When you are struck by a ranged attack, you have 40% chance of stunning the opponent for 6 seconds. 10 minute duration.
Lv 6: When you are struck by a ranged attack, you have 50% chance of stunning the opponent for 6 seconds. 10 minute duration.
Lv 7: When you are struck by a ranged attack, you have 70% chance of stunning the opponent for 6 seconds. 10 minute duration.

Comments: Oh… this is GG to all Half Elves (except STR scouts) skill. Even if it’s just a regular attack from a bow, this skill has a chance to stun any Half Elf using a bow or crossbow. Just like Reflection, it can be easily renewed even if it gets debuffed.

B18- Ice Willywilly. Level Requirement: 62; Cooldown: 32 seconds; Skill Range: 5M Lv 1: 10% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 5% of total damage inflicted as HP.
Lv 2: 20% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 10% of total damage inflicted as HP.
Lv 3: 30% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 15% of total damage inflicted as HP.
Lv 4: 40% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 20% of total damage inflicted as HP.
Lv 5: 50% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 25% of total damage inflicted as HP.
Lv 6: 60% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 1 second. Recover 30% of total damage inflicted as HP.
Lv 7: 70% increased damage to physical attack that does Area of Effect damage and stuns all enemies affected for 2 second. Recover 35% of total damage inflicted as HP.

Comments: A very useful skill especially when you are surrounded by opponents inflicting high damage. At high levels, this skill restores all your HP when you strike more than 10 targets.

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