|Classes||Healer, Priest, Templar|
|Skill Trees||Healer, Priest, Templar|
Elf Race Summary Edit
These gentle-souled Elves are proficient at healing others in their party. But don't be fooled, they also pack a wicked wallop in the form of magical attacks. Elfs have the healer role in the world of Rohan with its basic healing skills, shields and buffs they are well needed when going out to the adventure.
White Mage - Every Elf starts as a healer with minor magic attack skills, basic healing skills and barriers.
Priest - Specializing in healing and protection using a range of powerful magic spells. They assist in party members' recovery, defense also vitality. Their main Status is Psyche and main weapon a Staff but if the player opts for a one Handed weapon and a shield for additional protection it can be used. Priest at end game levels can pack a punch in the form of Magic attacks that can deal decent damage to opponents or debilitate them in the form of various debuffs and roots.
Templar - Quite the aggressor, they are capable of both magical and physical attacks. But their healing powers are keen as well. Their main Status is Intelligence and main weapon a Mace/Club and a shield. Templars deal fast solid attacks to the opponent while healing themselves or its fellow party members in the form of Auras. They also have an arsenal of utility spells and stuns to combine their steady DPS.
Elf-Healer Base Stats Edit
Elf's main status are:
- Psyche: Increase Mana points, Magic defense and Overall Resistance also Healing skill effects main status.
- Intelligence: Increase Magic Attacks, Magic defense, Magic Resistance also Healing skill effects secondary status.
- Vitality: Which increase Health points, Health Recovery, Physical defense, Weight.
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