# Dhan Avenger Skills

*852*pages on

this wiki

## Ad blocker interference detected!

### Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

## **Dhan - Avenger Skills** Edit

**Level 51-99 skills:**

### **1. Free Up** Edit

- (max) Immediate release from Root spell.

Use able under Root spell.

Casting time: instant

Reactivation time: 60 seconds

### **2. Blind Attack** Edit

- 100% of your level is applied to your damage. 3% drop in your opponent's Accuracy. Lasts 1 minute.
- 200% of your level is applied to your damage. 6% drop in your opponent's Accuracy. Lasts 1 minute.
- 300% of your level is applied to your damage. 9% drop in your opponent's Accuracy. Lasts 1 minute.
- 400% of your level is applied to your damage. 12% drop in your opponent's Accuracy. Lasts 1 minute.
- 500% of your level is applied to your damage. 15% drop in your opponent's Accuracy. Lasts 1 minute.
- 600% of your level is applied to your damage. 18% drop in your opponent's Accuracy. Lasts 1 minute.
- 700% of your level is applied to your damage. 21% drop in your opponent's Accuracy. Lasts 1 minute.

Melee attack as base damage

Applies debuff when target is hit

Debuff spell

Casting time: instant

Reactivation time: 25 seconds

### **3. Katar Mastery** Edit

- 20% boost to your Katar's damage, 5% of Agility as added damage for 18 minutes.
- 25% boost to your Katar's damage, 7% of Agility as added damage for 21 minutes.
- 30% boost to your Katar's damage, 9% of Agility as added damage for 24 minutes.
- 35% boost to your Katar's damage, 11% of Agility as added damage for 27 minutes.
- 40% boost to your Katar's damage, 13% of Agility as added damage for 30 minutes.
- 50% boost to your Katar's damage, 20% of Agility as added damage for 30 minutes.
- 70% boost to your Katar's damage, 30% of Agility as added damage for 120 minutes.

Katar required for base weapon damage boost to take effect

Agility percent bonus damage is applied as Pure melee attack

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **4. Rowel Spur** Edit

- (max) 20% boost to your Mount's speed for 10 minutes.

Adds percent Mobility to Mounts mobility boost.

Mobility boost only works while on Mounts

Casting time: instant

Reactivation time: 4 seconds

### **5. Immobile Trap** Edit

- Opponents that are inside the traps range will have a 10% drop in their Mobility. Trap lastst 30 seconds.
- Opponents that are inside the traps range will have a 15% drop in their Mobility. Trap lasts 30 seconds.
- Opponents that are inside the traps range will have a 20% drop in their Mobility. Trap lasts 45 seconds.
- Opponents that are inside the traps range will have a 25% drop in their Mobility. Trap lasts 45 seconds.
- Opponents that are inside the traps range will have a 30% drop in their Mobility. Trap lasts 1 minute.
- Opponents that are inside the traps range will have a 40% drop in their Mobility. Trap lasts 1 minute.
- Opponents that are inside the traps range will have a 60% drop in their Mobility. Trap lasts 3 minutes.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Casting time: instant

Reactivation time: 60 seconds

### **6. Sealing Square** Edit

- Seals opponents that are within a 6 meter range for 5 seconds.
- Seals opponents that are within a 7 meter range for 7 seconds.
- Seals opponents that are within a 8 meter range for 9 seconds.
- Seals opponents that are within a 9 meter range for 11 seconds.
- Seals opponents that are within a 10 meter range for 13 seconds.
- Seals opponents that are within a 11 meter range for 15 seconds.
- Seals opponents that are within a 15 meter range for 20 seconds.

Sealing effect doesn't apply to monsters.

Casting time: instant

Reactivation time: 80 seconds

### **7. Doom Trap** Edit

- 3% decrease to the attack force of your opponents that are inside the Traps range.
- 6% decrease to the attack force of your opponents that are inside the Traps range.
- 9% decrease to the attack force of your opponents that are inside the Traps range.
- 12% decrease to the attack force of your opponents that are inside the Traps range.
- 15% decrease to the attack force of your opponents that are inside the Traps range.
- 20% decrease to the attack force of your opponents that are inside the Traps range.
- 30% decrease to the attack force of your opponents that are inside the Traps range.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Casting time: instant

Reactivation time: 60 seconds

### **8. Elusion Trap** Edit

- Absorbs 10 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 15 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 20 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 25 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 30 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 40 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
- Absorbs 100 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Stolen Agility points cant go beyond a 35% of casters total Agility

Casting time: instant

Reactivation time: 60 seconds

### **9. Health Burn** Edit

- Drains HP from your target at 200% of your level, returning 300% HP back. Stuns for 3 seconds.
- Drains HP from your target at 300% of your level, returning 400% HP back. Stuns for 3.5 seconds.
- Drains HP from your target at 400% of your level, returning 500% HP back. Stuns for 4 seconds.
- Drains HP from your target at 500% of your level, returning 600% HP back. Stuns for 4.5 seconds.
- Drains HP from your target at 600% of your level, returning 700% HP back. Stuns for 5 seconds.
- Drains HP from your target at 700% of your level, returning 800% HP back. Stuns for 5.5 seconds.
- Drains HP from your target at 800% of your level, returning 900% HP back. Stuns for 6 seconds.

Drain a percent amount of your targets level Health and applies it to self by a boosted percent

Stun spell

Casting time: instant

Reactivation time: 45 seconds

### **10. Strength Trap** Edit

- Absorbs 10 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 15 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 20 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 25 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 30 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 40 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
- Absorbs 100 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Stolen Strength points cant go beyond a 35% of casters total Strength

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds

### **11. Secret Hide** Edit

- 10% chance of staying in Vanish mode even during attacks.
- 20% chance of staying in Vanish mode even during attacks.
- 30% chance of staying in Vanish mode even during attacks.
- 40% chance of staying in Vanish mode even during attacks.
- 50% chance of staying in Vanish mode even during attacks.
- 60% chance of staying in Vanish mode even during attacks.
- 70% chance of staying in Vanish mode even during attacks.

Percent chance to stay in Vanish mode while using skills or attacking

Expires upon use

Casting time: instant

Reactivation time: 180 seconds

### **12. Death Call** Edit

- Brings an opponent within a 5 meter distance to your feet and paralyze it for 2 seconds.
- Brings an opponent within a 7 meters distance to your feet and paralyze it for 2 seconds.
- Brings an opponent within a 10 meters distance to your feet and paralyze it for 2 seconds.
- Brings an opponent within a 12 meters distance to your feet and paralyze it for 3 seconds.
- Brings an opponent within a 15 meters distance to your feet and paralyze it for 3 seconds.
- Brings an opponent within a 15 meters distance to your feet and paralyze it for 4 seconds.
- Brings an opponent within a 15 meters distance to your feet and paralyze it for 4 seconds.

Paralyzing spell

Casting time: 1 second

Reactivation time: 60 seconds (lvl7 40 seconds)

### **13. Polluting Blood** Edit

- Without detox within 10 seconds, targets HP will drop at the rate of 200% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 300% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 400% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 500% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 600% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 700% of user's level every 3 seconds.
- Without detox within 10 seconds, targets HP will drop at the rate of 800% of user's level every 3 seconds.

Characters level as base damage

Tick damage

Applies the debuff when target is hit.

Effect can be healed with a Detox potion

Casting time: instant

Reactivation time: 60 seconds

### **14. Duplication** Edit

- 20% chance of two consecutive Critical attacks on your target.
- 25% chance of two consecutive Critical attacks on your target.
- 30% chance of two consecutive Critical attacks on your target.
- 35% chance of two consecutive Critical attacks on your target.
- 40% chance of two consecutive Critical attacks on your target.
- 50% chance of two consecutive Critical attacks on your target.
- 100% chance of two consecutive Critical attacks on your target.

Melee attack as base damage

Adds a percent chance to deal 2 critical attacks

Second Critical Attack will deal 50% of the first Critical Attack damage.

Doesnt apply Elemental attack

Casting time: instant

Reactivation time: 14 seconds

### **15. Mind Exchange** Edit

- 20% chance of exchanging your target's 100% Health with 300% Mana for 10 seconds.
- 25% chance of exchanging your target's 100% Health with 280% Mana for 10 seconds.
- 30% chance of exchanging your target's 100% Health with 260% Mana for 10 seconds.
- 35% chance of exchanging your target's 100% Health with 240% Mana for 10 seconds.
- 40% chance of exchanging your target's 100% Health with 220% Mana for 10 seconds.
- 50% chance of exchanging your target's 100% Health with 200% Mana for 10 seconds.
- 50% chance of exchanging your target's 100% Health with 180% Mana for 10 seconds.

PvP only

Percent chance of dropping your targets Health to a percent of his Mana

Casting time: instant

Reactivation time: 60 seconds

### **16. Double Psychic Phantom** Edit

- Launches double swift attacks with a 100% boost.
- Launches double swift attacks with a 110% boost.
- Launches double swift attacks with a 120% boost.
- Launches double swift attacks with a 130% boost.
- Launches double swift attacks with a 140% boost.
- Launches double swift attacks with a 150% boost.
- Launches double swift attacks with a 160% boost.

Melee attack as base damage

Adds a percent of your normal attack as additional damage

Weapon attack modifiers boosts this skills damage

Casting time: instant

Reactivation time: 14 seconds

### **17. Suicide** Edit

- 20% chance of committing suicide with 1 target that's under level 80 and is within a 7 meter range.
- 30% chance of committing suicide with 1 target that's under level 85 and is within a 7 meter range.
- 30% chance of committing suicide with 2 targets that are under level 90 and is within a 7 meter range.
- 40% chance of committing suicide with 2 targets that are under level 95 and is within a 7 meter range.
- 40% chance of committing suicide with 3 targets that are under level 100 and is within a 7 meter range.
- 50% chance of committing suicide with 3 targets that are under level 115 and is within a 7 meter range.
- 50% chance of committing suicide with 4 targets that are under level 115 and is within a 7 meter range.

You have additional chance to drop items and Exp

Cant be used on low Exp.

Percent chance to kill opponents in an area

Casting time: 5 seconds

Reactivation time: 1800 seconds