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Dhan Avenger Skills

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Dhan - Avenger Skills Edit

Level 51-99 skills:

1. Free Up Edit

  1. (max) Immediate release from Root spell.

Use able under Root spell.

Casting time: instant

Reactivation time: 60 seconds


2. Blind Attack Edit

  1. 100% of your level is applied to your damage. 3% drop in your opponent's Accuracy. Lasts 1 minute.
  2. 200% of your level is applied to your damage. 6% drop in your opponent's Accuracy. Lasts 1 minute.
  3. 300% of your level is applied to your damage. 9% drop in your opponent's Accuracy. Lasts 1 minute.
  4. 400% of your level is applied to your damage. 12% drop in your opponent's Accuracy. Lasts 1 minute.
  5. 500% of your level is applied to your damage. 15% drop in your opponent's Accuracy. Lasts 1 minute.
  6. 600% of your level is applied to your damage. 18% drop in your opponent's Accuracy. Lasts 1 minute.
  7. 700% of your level is applied to your damage. 21% drop in your opponent's Accuracy. Lasts 1 minute.

Melee attack as base damage

Applies debuff when target is hit

Debuff spell

Casting time: instant

Reactivation time: 25 seconds


3. Katar Mastery Edit

  1. 20% boost to your Katar's damage, 5% of Agility as added damage for 18 minutes.
  2. 25% boost to your Katar's damage, 7% of Agility as added damage for 21 minutes.
  3. 30% boost to your Katar's damage, 9% of Agility as added damage for 24 minutes.
  4. 35% boost to your Katar's damage, 11% of Agility as added damage for 27 minutes.
  5. 40% boost to your Katar's damage, 13% of Agility as added damage for 30 minutes.
  6. 50% boost to your Katar's damage, 20% of Agility as added damage for 30 minutes.
  7. 70% boost to your Katar's damage, 30% of Agility as added damage for 120 minutes.

Katar required for base weapon damage boost to take effect

Agility percent bonus damage is applied as Pure melee attack

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


4. Rowel Spur Edit

  1. (max) 20% boost to your Mount's speed for 10 minutes.

Adds percent Mobility to Mounts mobility boost.

Mobility boost only works while on Mounts

Casting time: instant

Reactivation time: 4 seconds


5. Immobile Trap Edit

  1. Opponents that are inside the traps range will have a 10% drop in their Mobility. Trap lastst 30 seconds.
  2. Opponents that are inside the traps range will have a 15% drop in their Mobility. Trap lasts 30 seconds.
  3. Opponents that are inside the traps range will have a 20% drop in their Mobility. Trap lasts 45 seconds.
  4. Opponents that are inside the traps range will have a 25% drop in their Mobility. Trap lasts 45 seconds.
  5. Opponents that are inside the traps range will have a 30% drop in their Mobility. Trap lasts 1 minute.
  6. Opponents that are inside the traps range will have a 40% drop in their Mobility. Trap lasts 1 minute.
  7. Opponents that are inside the traps range will have a 60% drop in their Mobility. Trap lasts 3 minutes.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Casting time: instant

Reactivation time: 60 seconds


6. Sealing Square Edit

  1. Seals opponents that are within a 6 meter range for 5 seconds.
  2. Seals opponents that are within a 7 meter range for 7 seconds.
  3. Seals opponents that are within a 8 meter range for 9 seconds.
  4. Seals opponents that are within a 9 meter range for 11 seconds.
  5. Seals opponents that are within a 10 meter range for 13 seconds.
  6. Seals opponents that are within a 11 meter range for 15 seconds.
  7. Seals opponents that are within a 15 meter range for 20 seconds.

Sealing effect doesn't apply to monsters.

Casting time: instant

Reactivation time: 80 seconds


7. Doom Trap Edit

  1. 3% decrease to the attack force of your opponents that are inside the Traps range.
  2. 6% decrease to the attack force of your opponents that are inside the Traps range.
  3. 9% decrease to the attack force of your opponents that are inside the Traps range.
  4. 12% decrease to the attack force of your opponents that are inside the Traps range.
  5. 15% decrease to the attack force of your opponents that are inside the Traps range.
  6. 20% decrease to the attack force of your opponents that are inside the Traps range.
  7. 30% decrease to the attack force of your opponents that are inside the Traps range.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Casting time: instant

Reactivation time: 60 seconds


8. Elusion Trap Edit

  1. Absorbs 10 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  2. Absorbs 15 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  3. Absorbs 20 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  4. Absorbs 25 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  5. Absorbs 30 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  6. Absorbs 40 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.
  7. Absorbs 100 Agility points from your opponent that's within the Trap's range. Trap lasts 30 seconds.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Stolen Agility points cant go beyond a 35% of casters total Agility

Casting time: instant

Reactivation time: 60 seconds


9. Health Burn Edit

  1. Drains HP from your target at 200% of your level, returning 300% HP back. Stuns for 3 seconds.
  2. Drains HP from your target at 300% of your level, returning 400% HP back. Stuns for 3.5 seconds.
  3. Drains HP from your target at 400% of your level, returning 500% HP back. Stuns for 4 seconds.
  4. Drains HP from your target at 500% of your level, returning 600% HP back. Stuns for 4.5 seconds.
  5. Drains HP from your target at 600% of your level, returning 700% HP back. Stuns for 5 seconds.
  6. Drains HP from your target at 700% of your level, returning 800% HP back. Stuns for 5.5 seconds.
  7. Drains HP from your target at 800% of your level, returning 900% HP back. Stuns for 6 seconds.

Drain a percent amount of your targets level Health and applies it to self by a boosted percent

Stun spell

Casting time: instant

Reactivation time: 45 seconds


10. Strength Trap Edit

  1. Absorbs 10 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  2. Absorbs 15 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  3. Absorbs 20 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  4. Absorbs 25 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  5. Absorbs 30 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  6. Absorbs 40 Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.
  7. Absorbs 100  Strength points from an opponent that's within the Traps range. Trap lasts 30 seconds.

Trap pole required

Trap has 200000 Health points

Trap has a 25 meter effect range

Trap expires when caster goes beyond a 30 meter range from it

Stolen Strength points cant go beyond a 35% of casters total Strength

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


11. Secret Hide Edit

  1. 10% chance of staying in Vanish mode even during attacks.
  2. 20% chance of staying in Vanish mode even during attacks.
  3. 30% chance of staying in Vanish mode even during attacks.
  4. 40% chance of staying in Vanish mode even during attacks.
  5. 50% chance of staying in Vanish mode even during attacks.
  6. 60% chance of staying in Vanish mode even during attacks.
  7. 70% chance of staying in Vanish mode even during attacks.

Percent chance to stay in Vanish mode while using skills or attacking

Expires upon use

Casting time: instant

Reactivation time: 180 seconds


12. Death Call Edit

  1. Brings an opponent within a 5 meter distance to your feet and paralyze it for 2 seconds.
  2. Brings an opponent within a 7 meters distance to your feet and paralyze it for 2 seconds.
  3. Brings an opponent within a 10 meters distance to your feet and paralyze it for 2 seconds.
  4. Brings an opponent within a 12 meters distance to your feet and paralyze it for 3 seconds.
  5. Brings an opponent within a 15 meters distance to your feet and paralyze it for 3 seconds.
  6. Brings an opponent within a 15 meters distance to your feet and paralyze it for 4 seconds.
  7. Brings an opponent within a 15 meters distance to your feet and paralyze it for 4 seconds.

Paralyzing spell

Casting time: 1 second

Reactivation time: 60 seconds (lvl7 40 seconds)


13. Polluting Blood Edit

  1. Without detox within 10 seconds, targets HP will drop at the rate of 200% of user's level every 3 seconds.
  2. Without detox within 10 seconds, targets HP will drop at the rate of 300% of user's level every 3 seconds.
  3. Without detox within 10 seconds, targets HP will drop at the rate of 400% of user's level every 3 seconds.
  4. Without detox within 10 seconds, targets HP will drop at the rate of 500% of user's level every 3 seconds.
  5. Without detox within 10 seconds, targets HP will drop at the rate of 600% of user's level every 3 seconds.
  6. Without detox within 10 seconds, targets HP will drop at the rate of 700% of user's level every 3 seconds.
  7. Without detox within 10 seconds, targets HP will drop at the rate of 800% of user's level every 3 seconds.

Characters level as base damage

Tick damage

Applies the debuff when target is hit.

Effect can be healed with a Detox potion

Casting time: instant

Reactivation time: 60 seconds


14. Duplication Edit

  1. 20% chance of two consecutive Critical attacks on your target.
  2. 25% chance of two consecutive Critical attacks on your target.
  3. 30% chance of two consecutive Critical attacks on your target.
  4. 35% chance of two consecutive Critical attacks on your target.
  5. 40% chance of two consecutive Critical attacks on your target.
  6. 50% chance of two consecutive Critical attacks on your target.
  7. 100% chance of two consecutive Critical attacks on your target.

Melee attack as base damage

Adds a percent chance to deal 2 critical attacks

Second Critical Attack will deal 50% of the first Critical Attack damage.

Doesnt apply Elemental attack

Casting time: instant

Reactivation time: 14 seconds


15. Mind Exchange Edit

  1. 20% chance of exchanging your target's 100% Health with 300% Mana for 10 seconds.
  2. 25% chance of exchanging your target's 100% Health with 280% Mana for 10 seconds.
  3. 30% chance of exchanging your target's 100% Health with 260% Mana for 10 seconds.
  4. 35% chance of exchanging your target's 100% Health with 240% Mana for 10 seconds.
  5. 40% chance of exchanging your target's 100% Health with 220% Mana for 10 seconds.
  6. 50% chance of exchanging your target's 100% Health with 200% Mana for 10 seconds.
  7. 50% chance of exchanging your target's 100% Health with 180% Mana for 10 seconds.

PvP only

Percent chance of dropping your targets Health to a percent of his Mana

Casting time: instant

Reactivation time: 60 seconds


16. Double Psychic Phantom Edit

  1. Launches double swift attacks with a 100% boost.
  2. Launches double swift attacks with a 110% boost.
  3. Launches double swift attacks with a 120% boost.
  4. Launches double swift attacks with a 130% boost.
  5. Launches double swift attacks with a 140% boost.
  6. Launches double swift attacks with a 150% boost.
  7. Launches double swift attacks with a 160% boost.

Melee attack as base damage

Adds a percent of your normal attack as additional damage

Weapon attack modifiers boosts this skills damage

Casting time: instant

Reactivation time: 14 seconds


17. Suicide Edit

  1. 20% chance of committing suicide with 1 target that's under level 80 and is within a 7 meter range.
  2. 30% chance of committing suicide with 1 target that's under level 85 and is within a 7 meter range.
  3. 30% chance of committing suicide with 2 targets that are under level 90 and is within a 7 meter range.
  4. 40% chance of committing suicide with 2 targets that are under level 95 and is within a 7 meter range.
  5. 40% chance of committing suicide with 3 targets that are under level 100 and is within a 7 meter range.
  6. 50% chance of committing suicide with 3 targets that are under level 115 and is within a 7 meter range.
  7. 50% chance of committing suicide with 4 targets that are under level 115 and is within a 7 meter range.

You have additional chance to drop items and Exp

Cant be used on low Exp.

Percent chance to kill opponents in an area

Casting time: 5 seconds

Reactivation time: 1800 seconds

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