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Dekan - Dragon Fighter Skills[]

Level 1-50 skills:

1. Blazing[]

  1. Increase Fire Elemental damage by 20% and Elemental defense by 10%. 4% chance of absorbing 5% of damage dealt as Health.
  2. Increase Fire Elemental damage by 40% and Elemental defense by 20%. 5% chance of absorbing 6% of damage dealt as Health.
  3. Increase Fire Elemental damage by 60% and Elemental defense by 30%. 6% chance of absorbing 7% of damage dealt as Health.
  4. Increase Fire Elemental damage by 80% and Elemental defense by 40%. 7% chance of absorbing 8% of damage dealt as Health.
  5. Increase Fire Elemental damage by 100% and Elemental defense by 50%. 8% chance of absorbing 10% of damage dealt as Health.

Damage boosted by Elemental Attack modifiers

Sustained Mana: 8


2. Frozen[]

  1. Increase Water Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's mobility by 10% for 7 seconds.
  2. Increase Water Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's mobility by 15% for 7 seconds.
  3. Increase Water Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's mobility by 20% for 7 seconds.
  4. Increase Water Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's mobility by 25% for 7 seconds.
  5. Increase Water Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's mobility by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers

Sustained Mana: 8


3. Darkness[]

  1. Increase Darkness Elemental damage by 20% and Elemental defense by 10%. 4% chance of decreasing the enemy's attack speed by 10% for 7 seconds.
  2. Increase Darkness Elemental damage by 40% and Elemental defense by 20%. 5% chance of decreasing the enemy's attack speed by 15% for 7 seconds.
  3. Increase Darkness Elemental damage by 60% and Elemental defense by 30%. 6% chance of decreasing the enemy's attack speed by 20% for 7 seconds.
  4. Increase Darkness Elemental damage by 80% and Elemental defense by 40%. 7% chance of decreasing the enemy's attack speed by 25% for 7 seconds.
  5. Increase Darkness Elemental damage by 100% and Elemental defense by 50%. 8% chance of decreasing the enemy's attack speed by 30% for 7 seconds.

Damage boosted by Elemental Attack modifiers

Sustained Mana: 8


4. Mana Return[]

  1. 1% of received damage converted to Mana recovery.
  2. 2% of received damage converted to Mana recovery.
  3. 3% of received damage converted to Mana recovery.
  4. 4% of received damage converted to Mana recovery.
  5. 5% of received damage converted to Mana recovery.

Damage received by Melee, Ranged or Magical attacks give a percent as Mana

Sustained Mana: 1


5. Taunt[]

  1. (max) Targeted monster attacks you.

PvE skill

Casting time: instant

Reactivation time: 10 seconds


6. Dragons Power[]

  1. 5% boost to the user's Melee Attack Force for 18 minutes.
  2. 7% boost to the user's Melee Attack Force for 21 minutes.
  3. 9% boost to the user's Melee Attack Force for 24 minutes.
  4. 12% boost to the user's Melee Attack Force for 27 minutes.
  5. 15% boost to the user's Melee Attack Force for 30 minutes.
  6. 20% boost to the user's Melee Attack Force for 30 minutes.
  7. 30% boost to the user's Melee Attack Force for 90 minutes.

Inflates your Melee attack.

Casting time: 4 seconds (lvl7 instant)

Reactivation time: 4 seconds


7. Separation[]

  1. (max) Zhen separated attack. 60% boost in Attack Speed for 5 minutes.

Zhen required.

Weapon deals 25% less damage

10% drop in physical defense

Casting time: 2 seconds

Reactivation time: 300 seconds


8. Health to Mana[]

  1. Uses 10% of Health, 75% of used Health will be converted into Mana.
  2. Uses 10% of Health, 125% of used Health will be converted into Mana.
  3. Uses 10% of Health, 175% of used Health will be converted into Mana.
  4. Uses 10% of Health, 225% of used Health will be converted into Mana.
  5. Uses 10% of Health, 275% of used Health will be converted into Mana.
  6. Uses 10% of Health, 325% of used Health will be converted into Mana.
  7. Uses 10% of Health, 400% of used Health will be converted into Mana.

Total Health percent is consumed to multiply said percent by a percent and convert it into Mana

Casting time: instant

Reactivation time: 4 seconds


9. Forefoot Swing[]

  1. Uses 20% of your HP and deals 30% of the used HP as damage.
  2. Uses 20% of your HP and deals 40% of the used HP as damage.
  3. Uses 20% of your HP and deals 50% of the used HP as damage.
  4. Uses 20% of your HP and deals 60% of the used HP as damage.
  5. Uses 18% of your HP and deals 100% of the used HP as damage.
  6. Uses 15% of your HP and deals 200% of the used HP as damage.
  7. Uses 10% of your HP and deals 325% of the used HP as damage.

Zhen required

Damage dealt is dropped only by PvP and Skill Defense.

Affected by Magic resistance and reflecting skills.

Considered a Magic Attack.

Casting time: instant

Reactivation time: 11 seconds


10. Sepa Slash[]

  1. 180% additional damage to your regular attacks.
  2. 200% additional damage to your regular attacks.
  3. 220% additional damage to your regular attacks.
  4. 240% additional damage to your regular attacks.
  5. 260% additional damage to your regular attacks.
  6. 280% additional damage to your regular attacks.
  7. 315% additional damage to your regular attacks.

Separation Zhen required.

Melee attack as based damage.

Casting time: instant

Reactivation time: 10 seconds


11. Mana to Health[]

  1. Uses 10% of Mana, 150% of used Mana will be converted into Health.
  2. Uses 10% of Mana, 300% of used Mana will be converted into Health.
  3. Uses 10% of Mana, 450% of used Mana will be converted into Health.
  4. Uses 10% of Mana, 600% of used Mana will be converted into Health.
  5. Uses 10% of Mana, 750% of used Mana will be converted into Health.
  6. Uses 10% of Mana, 900% of used Mana will be converted into Health.
  7. Uses 10% of Mana, 1250% of used Mana will be converted into Health.

Total Mana percent is consumed to multiply said percent by a percent and convert it into Health

Casting time: instant

Reactivation time: 4 seconds


12. Dragon's Tail[]

  1. 80% additional damage is applied to your regular attack.
  2. 90% additional damage is applied to your regular attack.
  3. 100% additional damage is applied to your regular attack.
  4. 110% additional damage is applied to your regular attack.
  5. 120% additional damage is applied to your regular attack.
  6. 130% additional damage is applied to your regular attack.
  7. 145% additional damage is applied to your regular attack.

Zhen required

Melee attack as base damage.

Casting time: instant

Reactivation time: 10 seconds


13. Nail Zhen[]

  1. Attack target with 150% damage boost. 50% of the damage to 8 others surounding. 2 meter range.
  2. Attack target with 150% damage boost. 60% of the damage to 8 others surounding. 3 meter range.
  3. Attack target with 150% damage boost. 70% of the damage to 8 others surounding. 4 meter range.
  4. Attack target with 150% damage boost. 80% of the damage to 8 others surounding. 5 meter range.
  5. Attack target with 150% damage boost. 90% of the damage to 8 others surounding. 6 meter range.
  6. Attack target with 150% damage boost. 100% of the damage to 8 others surounding. 7 meter range.
  7. Attack target with 150% damage boost. 120% of the damage to 8 others surounding. 8 meter range.

Separation Zhen required.

Melee attack as base damage

Casting time: instant

Reactivation time: 15 seconds (lvl6 12 seconds, lvl7 10 seconds)


14. Breath[]

  1. 600% of your Magical Attack force is applied as damage to your enemy.
  2. 650% of your Magical Attack force is applied as damage to your enemy.
  3. 700% of your Magical Attack force is applied as damage to your enemy.
  4. 750% of your Magical Attack force is applied as damage to your enemy.
  5. 800% of your Magical Attack force is applied as damage to your enemy.
  6. 900% of your Magical Attack force is applied as damage to your enemy.
  7. 1000% of your Magical Attack force is applied as damage to your enemy.

Bonus damage applied according to your Intelligence.

Magic attack as base damage.

Casting time: instant

Reactivation time: 8 seconds


15. Zhen Counter[]

  1. Adds 100% to your attack force to deal 50% of last damage to target and those within 7 meters range of your target.
  2. Adds 100% to your attack force to deal 60% of last damage to target and those within 7 meters range of your target.
  3. Adds 100% to your attack force to deal 70% of last damage to target and those within 7 meters range of your target.
  4. Adds 100% to your attack force to deal 80% of last damage to target and those within 7 meters range of your target.
  5. Adds 100% to your attack force to deal 90% of last damage to target and those within 7 meters range of your target.
  6. Adds 120% to your attack force to deal 100% of last damage to target and those within 7 meters range of your target.
  7. Adds 150% to your attack force to deal 100% of last damage to target and those within 7 meters range of your target.

Zhen required

Melee attack as base damage.

Casting time: instant

Reactivation time: 9 seconds


16. Health Funnel[]

  1. After 10% use of Health, 200% of used Health will be used to heal your target.
  2. After 10% use of Health, 250% of used Health will be used to heal your target.
  3. After 10% use of Health, 300% of used Health will be used to heal your target.
  4. After 10% use of Health, 350% of used Health will be used to heal your target.
  5. After 10% use of Health, 400% of used Health will be used to heal your target.
  6. After 10% use of Health, 470% of used Health will be used to heal your target.
  7. After 10% use of Health, 575% of used Health will be used to heal your target.

Total Health percent is consumed to multiply said percent by a percent and Heal a selected target

Casting time: 2 seconds

Reactivation time: 10 seconds


17. Health Drain[]

  1. Absorb your target's HP equal to 400% of your Magical Attack force.
  2. Absorb your target's HP equal to 430% of your Magical Attack force.
  3. Absorb your target's HP equal to 460% of your Magical Attack force.
  4. Absorb your target's HP equal to 490% of your Magical Attack force.
  5. Absorb your target's HP equal to 520% of your Magical Attack force.
  6. Absorb your target's HP equal to 570% of your Magical Attack force.
  7. Absorb your target's HP equal to 650% of your Magical Attack force.

Bonus damage applied according to your Intelligence.

Magic attack as base damage.

Casting time: instant

Reactivation time: 15 seconds


18. Dragon's Skin[]

  1. 100% drop in Damage received under the Stun, Paralyze spell for 10 seconds.
  2. 100% drop in Damage received under the Stun, Paralyze spell for 15 seconds.
  3. 100% drop in Damage received under the Stun, Paralyze spell for 20 seconds.
  4. 100% drop in Damage received under the Stun, Paralyze spell for 25 seconds.
  5. 100% drop in Damage received under the Stun, Paralyze spell for 30 seconds.
  6. 100% drop in Damage received under the Stun, Paralyze spell for 40 seconds.
  7. 100% drop in Damage received under the Stun, Paralyze spell for 50 seconds.

Can be used under Stun/Root/Paralyze spells.

Elemental attack and Tick Damage skills ignore this skill.

Casting time: instant

Reactivation time: 90 seconds

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