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Dekan Skills

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    • Level 1: +20% Frozen Elemental Attack, +10% Defense, 4% chance to to slow target by 10% for 7 seconds
    • Level 2: +40% Frozen Elemental Attack, +20% Defense, 5% chance to to slow target by 15% for 7 seconds
    • Level 4: +80% Frozen Elemental Attack, +40% Defense, 7% chance to to slow target by 25% for 7 seconds
    • Level 5: +100% Frozen Elemental Attack, +50% Defense, 8% chance to to slow target by 30% for 7 seconds
  • 3. Darkness (Weapon Buff Toggle, Self Only)
    • Level 1: +20% Darkness Elemental Attack Rate, +10% Defense, 4% chance to to slow target attack speed by 10% for 7 seconds
    • Level 2: +40% Darkness Elemental Attack Rate, +20% Defense, 5% chance to to slow target attack speed by 15% for 7 seconds
    • Level 3: +60% Darkness Elemental Attack Rate, +30% Defense, 6% chance to to slow target attack speed by 20% for 7 seconds
    • Level 4: +80% Darkness Elemental Attack Rate, +40% Defense, 7% chance to to slow target attack speed by 25% for 7 seconds
    • Level 5: +100% Darkness Elemental Attack Rate, +50% Defense, 8% chance to to slow target attack speed by 30% for 7 seconds
  • 4. Mana Return (Weapon Buff Toggle, Self Only)
    • Level 1: 1% of damage received is converted to MP
    • Level 2: 2% of damage received is converted to MP
    • Level 3: 3% of damage received is converted to MP
    • Level 4: 4% of damage received is converted to MP
    • Level 5: 5% of damage received is converted to MP
  • 5. Taunt (Taunt, Monster Only, Usable in Party Only)
    • Level 1: Targeted monster attacks you, taunt duration increases as you level up
  • 6. Dragon Power (Buff, Self Only)
    • Level 1: +10% melee attack for 18 minutes
    • Level 2: +15% melee attack for 21 minutes
    • Level 3: +20% melee attack for 24 minutes
    • Level 4: +25% melee attack for 27 minutes
    • Level 5: +30% melee attack for 30 minutes
    • Level 6: +35% melee attack for 30 minutes
    • Level 7: +40% melee attack for 90 minutes
  • 7. Separation (Weapon Toggle, Self Only, Usable with Regular Zhen Only)
    • Level 1: -25% weapon damage, -10% physical defense, +60% attack speed
  • 8. Health to Mana (Active Skill, Self Only)
    • Level 1: Uses 10% of HP then converts 75% of it into MP
    • Level 2: Uses 10% of HP then converts 125% of it into MP
    • Level 3: Uses 10% of HP then converts 175% of it into MP
    • Level 4: Uses 10% of HP then converts 225% of it into MP
    • Level 5: Uses 10% of HP then converts 275% of it into MP
    • Level 6: Uses 10% of HP then converts 325% of it into MP
    • Level 7: Uses 10% of HP then converts 400% of it into MP
  • 9. Forefoot Swing (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    • Level 1: Uses 20% of HP then converts 75% of it into damage on target
    • Level 2: Uses 20% of HP then converts 90% of it into damage on target
    • Level 3: Uses 20% of HP then converts 105% of it into damage on target
    • Level 4: Uses 20% of HP then converts 120% of it into damage on target
    • Level 5: Uses 20% of HP then converts 135% of it into damage on target
    • Level 6: Uses 20% of HP then converts 150% of it into damage on target
    • Level 7: Uses 10% of HP then converts 350% of it into damage on target
  • 10. Sepa Slash (Active Skill, Monster or Other Player Only, Usable in Separation Mode Only)
    • Level 1: +180% additional damage to melee attack
    • Level 2: +200% additional damage to melee attack
    • Level 3: +220% additional damage to melee attack
    • Level 4: +240% additional damage to melee attack
    • Level 5: +260% additional damage to melee attack
    • Level 6: +280% additional damage to melee attack
    • Level 7: +315% additional damage to melee attack
  • 11. Mana to Health (Active Skill, Self Only)
    • Level 1: Uses 10% of MP then converts 150% of it into HP
    • Level 2: Uses 10% of MP then converts 300% of it into HP
    • Level 3: Uses 10% of MP then converts 450% of it into HP
    • Level 4: Uses 10% of MP then converts 600% of it into HP
    • Level 5: Uses 10% of MP then converts 750% of it into HP
    • Level 6: Uses 10% of MP then converts 900% of it into HP
    • Level 7: Uses 10% of MP then converts 1250% of it into HP
  • 12. Dragon’s Tail (Active Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    • Level 1: +80% additional damage to melee attack
    • Level 2: +90% additional damage to melee attack
    • Level 3: +100% additional damage to melee attack
    • Level 4: +11% additional damage to melee attack
    • Level 5: +120% additional damage to melee attack
    • Level 6: +130% additional damage to melee attack
    • Level 7: +145% additional damage to melee attack
  • 13. Nail Zhen (Active AOE Skill, Monster or Other Player Only, Usable in Separation Mode Only)
    • Level 1: +150% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
    • Level 2: +150% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
    • Level 3: +150% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
    • Level 4: +150% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
    • Level 5: +150% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
    • Level 6: +150% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
    • Level 7: +160% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack
  • 14. Breath (Active Skill, Monster or Other Player Only)
    • Level 1: Damages target for 500% of Magic Attack value
    • Level 2: Damages target for 550% of Magic Attack value
    • Level 3: Damages target for 600% of Magic Attack value
    • Level 4: Damages target for 650% of Magic Attack value
    • Level 5: Damages target for 700% of Magic Attack value
    • Level 6: Damages target for 800% of Magic Attack value
    • Level 7: Damages target for 900% of Magic Attack value
  • 15. Zhen Counter (Active AOE Skill, Monster or Other Player Only, Usable in Non-Separation Mode Only)
    • Level 1: +100% attack, area of effect damage to targets within 2 meters for 50% of damage from last attack
    • Level 2: +100% attack, area of effect damage to targets within 3 meters for 60% of damage from last attack
    • Level 3: +100% attack, area of effect damage to targets within 4 meters for 70% of damage from last attack
    • Level 4: +100% attack, area of effect damage to targets within 5 meters for 80% of damage from last attack
    • Level 5: +100% attack, area of effect damage to targets within 6 meters for 90% of damage from last attack
    • Level 6: +100% attack, area of effect damage to targets within 7 meters for 100% of damage from last attack
    • Level 7: +110% attack, area of effect damage to targets within 7 meters for 120% of damage from last attack
  • 16. Health Funnel (Active Skill, Self or Other Player Only)
    • Level 1: Uses 10% of HP then converts 200% of it into HP
    • Level 2: Uses 10% of HP then converts 250% of it into HP
    • Level 3: Uses 10% of HP then converts 300% of it into HP
    • Level 4: Uses 10% of HP then converts 350% of it into HP
    • Level 5: Uses 10% of HP then converts 400% of it into HP
    • Level 6: Uses 10% of HP then converts 470% of it into HP
    • Level 7: Uses 10% of HP then converts 575% of it into HP
  • 17. Health Drain (Active Skill, Monster or Other Player Only)
    • Level 1: Absorb 300% of your Magic Attack value from the target’s HP
    • Level 2: Absorb 330% of your Magic Attack value from the target’s HP
    • Level 3: Absorb 360% of your Magic Attack value from the target’s HP
    • Level 4: Absorb 390% of your Magic Attack value from the target’s HP
    • Level 5: Absorb 420% of your Magic Attack value from the target’s HP
    • Level 6: Absorb 470% of your Magic Attack value from the target’s HP
    • Level 7: Absorb 520% of your Magic Attack value from the target’s HP
  • 18. Dragon’s Skin (Buff, Self Only)
    • Level 1: -100% drop in damage received while stunned, lasts 10 seconds
    • Level 2: -100% drop in damage received while stunned, lasts 15 seconds
    • Level 3: -100% drop in damage received while stunned, lasts 20 seconds
    • Level 4: -100% drop in damage received while stunned, lasts 25 seconds
    • Level 5: -100% drop in damage received while stunned, lasts 30 seconds
    • Level 6: -100% drop in damage received while stunned, lasts 40 seconds
    • Level 7: -100% drop in damage received while stunned, lasts 50 seconds
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